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Centaur

Centaur

MapTool Token

NameCentaur
Sorted NameCentaur
FamilyCentaur
Size and TypeLarge Monstrous humanoid
Hit Dice Count4
Hit Dice4d10+8 (30 hp)
Random Hit Points4d10+8 - 8
Initiative+6
Speed50 ft.
Armor Class20, touch 11, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +2 shield, -1 size)
Base Attack/Grapple+4/+CMB: +7CMD: 19 (23 vs. trip)
Attack

longsword +5 (1d8+2/19-20), 2 hooves +0 (1d6+1)

Full Attack

spear +5 (1d8+2/×3)

Space/Reach10 ft.,/5 ft.
Special Qualities

undersized weapons, darkvision 60 ft.;

SavesFort +3, Ref +6, Will +6
AbilitiesStr 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Skills

Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9

Feats

Improved Initiative, Run

Environmenttemperate forests and plains
Challenge Rating3
Organization

solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level)

Treasurestandard (breastplate, heavy steel shield, longsword, spear, other treasure)
AlignmentN
VersionPRPG-O
SourcesPathfinder RPG (Open)

Centaur

This creature has the sun-bronzed upper body of a seasoned warrior and the lower body of a sleek warhorse.



Centaur

CR 3

XP 800
N Large monstrous humanoid
Init +6; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 20, touch 11, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +2 shield, -1 size)
hp 30 (4d10+8)
Fort +3, Ref +6, Will +6

OFFENSE

Spd 50 ft.
Melee longsword +5 (1d8+2/19-20), 2 hooves +0 (1d6+1)
Ranged spear +5 (1d8+2/×3)
Space 10 ft.,; Reach 5 ft.

STATISTICS

Str 15, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk +4; CMB +7; CMD 19 (23 vs. trip)
Feats Improved Initiative, Run
Skills Diplomacy +5, Intimidate +6, Knowledge (nature) +4, Perception +7, Survival +9
Languages Common, Elven, Sylvan
SQ undersized weapons

ECOLOGY

Environment temperate forests and plains
Organization solitary, pair, band (3-10), tribe (11-30 plus 3 hunters of 3rd level and 1 leader of 6th level)
Treasure standard (breastplate, heavy steel shield, longsword, spear, other treasure)

SPECIAL ABILITIES

Undersized Weapons (Ex) Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).


Legendary hunters and skilled warriors, centaurs are part man and part horse. Typically found on the fringes of civilization, these stoic people vary widely in appearance, their skin tones typically appearing deeply tanned but similar to the humans who occupy nearby regions, while their lower bodies borrow the colorations of local equines. Centaur hair and eyes trend toward darker colors and their features tend to be broad, while the overall bulk of their bodies is inf luenced by the size of the horses their lower quarters resemble. Thus, while an average centaur stands over 7 feet tall and weights upward of 2,000 pounds, there are vast regional variations-from lean plains-runners to burly mountain hunters. Centaurs typically live to be about 60 years old.

Aloof with other races and at odds even with their own kind, the centaurs are an old race only slowly coming to accept the modern world. While the majority of centaurs still live in tribes roaming vast plains or the fringes of eldritch forests, many have abandoned the isolationist ways of their ancestors to walk among the more cosmopolitan cities of the world. Often such free-spirited centaurs are considered outcasts and are shunned by their own tribes, making the decision to leave a heavy one. In some rare cases, however, whole tribes under progressive leaders have come to trade or make alliances with other humanoid communities-typically elves, but sometimes gnomes, and rarely humans or dwarves. Many races remain wary of centaurs, though, largely due to legends of territorial beastmen and the regular, violent encounters the centaurs have with stubborn settlers and expansionist countries.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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Attacks: longsword +5 (1d8+2/19-20), 2 hooves +0 (1d6+1), or spear +5 (1d8+2/×3)

feats: IMPROVED INITIATIVE, RUN, ,


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