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Bebilith

Bebilith

MapTool Token

NameBebilith
Sorted NameBebilith
FamilyBebilith
Size and TypeHuge Outsider (chaotic, evil, extraplanar)
Hit Dice Count12
Hit Dice12d10+84 (150 hp)
Random Hit Points12d10+84 - 84
Initiative+5
Speed40 ft., climb 20 ft.
Armor Class22, touch 9, flat-footed 21 (+1 Dex, +13 natural, -2 size)
Base Attack/Grapple+12/+CMB: +23CMD: 34 (46 vs. trip)
Attack

bite +19 (2d6+9 plus rot) and 2 claws +19 (2d4+9/19-20)

Space/Reach15 ft./15 ft.
Special Attacksdismantle armor, penetrating strike, web (+11 ranged, DC 23, 12 hp)
Special Qualities

darkvision 60 ft., scent;

SavesFort +15, Ref +11, Will +7
AbilitiesStr 28, Dex 12, Con 24, Int 11, Wis 13, Cha 13
Skills

Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survival +16

Feats

Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack

Environmentany (the Abyss)
Challenge Rating10
Organization

solitary or band (2-6)

Treasurestandard
AlignmentCE
VersionPRPG-O
SourcesPathfinder RPG (Open)

Bebilith

A spider the size of an elephant, this dark blue arachnid rears up on its six hind legs to raise its barbed and razor-edged front claws.



Bebilith

CR 10

XP 9,600
CE Huge outsider (chaotic, evil, extraplanar)
Init +5; Senses darkvision 60 ft., scent; Perception +16

DEFENSE

AC 22, touch 9, flat-footed 21 (+1 Dex, +13 natural, -2 size)
hp 150 (12d10+84)
Fort +15, Ref +11, Will +7
DR 10/good

OFFENSE

Spd 40 ft., climb 20 ft.
Melee bite +19 (2d6+9 plus rot) and
2 claws +19 (2d4+9/19-20)
Space 15 ft.; Reach 15 ft.
Special Attacks dismantle armor, penetrating strike, web (+11 ranged, DC 23, 12 hp)
Spell-Like Abilities (CL 12th)
At will—plane shift (bebilith only)

STATISTICS

Str 28, Dex 12, Con 24, Int 11, Wis 13, Cha 13
Base Atk +12; CMB +23; CMD 34 (46 vs. trip)
Feats Cleave, Improved Critical (claws), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack
Skills Acrobatics +16, Climb +32, Perception +16, Sense Motive +16, Stealth +16, Survival +16; Racial Modifiers +8 Stealth
Languages Abyssal (cannot speak); telepathy 100 ft.

ECOLOGY

Environment any (the Abyss)
Organization solitary or band (2-6)
Treasure standard

SPECIAL ABILITIES

Dismantle Armor (Ex) If a bebilith hits a foe with both claw attacks, it can attempt to peel away the target's armor and shield as a free action by making a CMB check. If the bebilith is successful, the target's armor and shield are torn from his body and dismantled, falling to the ground. Armor subjected to this attack loses half its hit points and gains the broken condition if the target fails a DC 25 Reflex save. The save DC is Strength-based.
Penetrating Strike (Su) A bebilith's natural weapons are treated as chaotic and magical for the purposes of penetrating damage reduction. Against creatures with the demon type, its natural weapons are also treated as cold iron and good.
Rot (Su) A bebilith's bite causes a horrible withering and weakening of the flesh, resulting in a hideous melting and foul rotting effect. This catastrophic withering begins on the round the creature is bitten and continues for another 4 rounds thereafter, for 5 rounds of withering in all. Each round the rot persists, the target must succeed on a DC 23 Fortitude save or take 2 points of Constitution damage. If the target makes two consecutive saving throws in a row, the effect is cured. Heal can also halt the rot effect. The save DC is Constitution-based.


The Abyss is a terrible place, yet even in this horrific realm there exist predators and wild beasts that prey upon the demonic horde-the bebilith being the most notorious, a creature evolved to hunt and slay demons.

Far more intelligent than its verminous shape would suggest, it is perhaps a blessing that the bebilith is such a focused and devoted hunter of demons, for had these dangerous outsiders more of a mind to conquer and expand empires, their ability to plane shift would make them a menace indeed. Although, as an outsider, the bebilith has no biological need to eat, it does enjoy the sensation of chewing on demonic flesh.

Source Copyright: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.

The Book of Experimental Might. Copyright 2008, Malhavoc Press; Author: Monte J. Cook.

Tome of Horrors. Copyright 2002, Necromancer Games, Inc.; Authors: Scott Greene, with Clark Peterson, Erica Balsley, Kevin Baase, Casey Christofferson, Lance Hawvermale, Travis Hawvermale, Patrick Lawinger, and Bill Webb; Based on original content from TSR.

The Open content displayed above has been reproduced without permission from the copyright holder.


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