Index of Spells by Level - Sor/Wiz 7

Name Scl Sv Rs Dur CT Rng Re Description
Greater Arcane Sight D N N 1m/l* 1a P 30m

As arcane sight, but also reveals magic effects on creatures and objects.

Banishment A W- Y ! 1a C G

Banishes 2 HD/level of extraplanar creatures.

Control Undead N W- Y 1m/l 1a C 30m

Undead don't attack you while under your command.

Control Weather T N N 4d12h;x 10m 2m G

Changes weather in local area.

Delayed Blast Fireball Ev Y 5r|<;x 1a L G

1d6/level fire damage; you can postpone blast for up to 5 rounds.

Elemental Body IV T N N 1 min/l* 1a P 30m

Turns you into a Huge elemental.

Ethereal Jaunt T N N 1r/l* 1a P 30m

You become ethereal for 1 round/level.

Finger of Death N F~ Y ! 1a C G

Deals 10 damage/level to one subject.

Forcecage (M) Ev R- N 1r/l* 1a C G

Cube or cage of force imprisons all inside.

Form of the Dragon II T N N 1m/l* 1a P 30m

Turns you into a Large dragon.

Giant Form I T N N 1m/l* 1a P 30m

Turns you into a Large giant.

Grasping Hand Ev N Y 1r/l* 1a M G

Hand provides cover, pushes, or grapples.

Mass Hold Person En W- Y 1r/l*;x 1a M G

As hold person, but all within 30 ft.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Instant Summons (M) C N N P# 1a txt G

Prepared object appears in your hand.

Mass Invisibility I W- Y 1r/l* 1a L 30m

As invisibility, but affects all in range.

Limited Wish (M) U N Y x 1a txt G

Alters reality (within limits).

Mage's Magnificent Mansion (F) C N N 2h/l* 1a C 6h

Door leads to extradimensional mansion.

Mage's Sword (F) Ev N Y 1r/l* 1a C G

Floating magic blade strikes opponents.

Phase Door C N N Oneu/twol 1a T 12h

Creates an invisible passage through a barrier.

Plane Shift C W- Y ! 1a T G

As many as eight subjects travel to another plane.

Plant Shape III T N N 1m/l* 1a P 30m

Turns you into a Huge plant.

Greater Polymorph T W- Y 1 min/l* 1a T 30m

Gives one willing subject a new, more powerful form.

Power Word Blind En N Y x 1a C G

Blinds creature with 200 hp or less.

Prismatic Spray Ev N Y ! 1a 60f G

Rays hit subjects with variety of effects.

Project Image (M) I Wd N 1r/l* 1a M G

Illusory double can talk and cast spells.

Reverse Gravity T N N 1r/l* 1a M G

Objects and creatures fall upward.

Greater Scrying D W- Y 1h/l 1a txt 6h

As scrying, but faster and longer.

Sequester A N|W- N|yes 1d/l* 1a T 24h

Subject is invisible to sight and scrying; renders creature comatose.

Greater Shadow Conjuration I Wd; Y;* x 1a txt G

As shadow conjuration, but up to 6th level and 60% real.

Simulacrum (M) I N N ! 12h 0f G

Creates partially real double of a creature.

Spell Turning A N N Until expended|10m/l 1a P 4h

Reflect 1d4+6 spell levels back at caster.

Statue T W- Y 1h/l* 1r T 6h

Subject can become a statue at will.

Summon Monster VII C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.

Symbol of Stunning (M) En W- Y x 10m 0f G

Triggered rune stuns nearby creatures.

Symbol of Weakness (M) N F- Y x 10m 0f G

Triggered rune weakens nearby creatures.

Teleport Object C W- Y ! 1a T 4h

As teleport, but affects a touched object.

Greater Teleport C N&W- N&yes ! 1a P&T 4h

As teleport, but no range limit and no off-target arrival.

Vision (M) (F) D N N x 1a P 6h

As legend lore, but quicker.

Waves of Exhaustion N N Y ! 1a 60f G

Several targets become exhausted.