| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
| Arcane Eye | D | N | N | 1m/l* | 10m | U | G | Invisible floating eye moves 30 ft./round. |
| Beast Shape II | T | N | N | 1m/l* | 1a | P | 30m | You take the form and some of the powers of a Tiny or Large animal. |
| Bestow Curse | N | W- | Y | P | 1a | T | G | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
| Black Tentacles | C | N | N | 1r/l* | 1a | M | G | Tentacles grapple all creatures within a 20-ft. spread. |
| Charm Monster | En | W- | Y | 1d/l | 1a | C | 1h | Makes monster believe it is your ally. |
| Confusion | En | W- | Y | 1r/l | 1a | M | G | Subjects behave oddly for 1 round/level. |
| Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
| Crushing Despair | En | W- | Y | 1m/l | 1a | 30f | G | Subjects take –2 on attack rolls, damage rolls, saves, and checks. |
| Detect Scrying | D | N | N | 24h | 1a | 40f | G | Alerts you to magical eavesdropping. |
| Dimension Door | C | N&W- | N&yes | ! | 1a | L | G | Teleports you a short distance. |
| Dimensional Anchor | A | N | Y | 1m/l | 1a | M | G | Bars extradimensional movement. |
| Elemental Body I | T | N | N | 1 min/l* | 1a | P | 30m | Turns you into a Small elemental. |
| Enervation | N | N | Y | ! | 1a | C | G | Subject gains 1d4 negative levels. |
| Mass Enlarge Person | T | F- | Y | 1m/l* | 1r | C | 30m | 1 humanoid creature/level doubles in size. |
| Fear | N | W~ | Y | 1r/l|1r;x | 1a | 30f | G | Subjects within cone flee for 1 round/level. |
| Fire Shield | Ev | N | N | 1r/l* | 1a | P | G | Creatures attacking you take fire damage; you're protected from heat or cold. |
| Fire Trap (M) | A | R½ | Y | P#* | 10m | T | 24h | Opened object deals 1d4 damage + 1/level. |
| Lesser Geas | En | W- | Y | 1d/l#* | 1r | C | G | Commands subject of 7 HD or less. |
| Lesser Globe of Invulnerability | A | N | N | 1r/l* | 1a | 10f | G | Stops 1st- through 3rd-level spell effects. |
| Hallucinatory Terrain | I | Wd | N | 2h/l* | 10m | L | 6h | Makes one type of terrain appear like another (field as forest, or the like). |
| Ice Storm | Ev | N | Y | 1r/l* | 1a | L | G | Hail deals 5d6 damage in cylinder 40 ft. across. |
| Illusory Wall | I | Wd | N | P | 1a | C | 24h | Wall, floor, or ceiling looks real, but anything can pass through. |
| Greater Invisibility | I | W- | Y | 1r/l* | 1a | P|T | G | As invisibility, but subject can attack and stay invisible. |
| Locate Creature | D | N | N | 10m/l | 1a | L | 4h | Indicates direction to known creature. |
| Minor Creation | C | N | N | 1h/l* | 1m | 0f | 6h | Creates one cloth or wood object. |
| Phantasmal Killer | I | Wd&F~ | Y | ! | 1a | M | G | Fearsome illusion kills subject or deals 3d6 damage. |
| Rainbow Pattern | I | W- | Y | C+1r/l* | 1a | M | G | Lights fascinate 24 HD of creatures. |
| Mass Reduce Person | T | F- | Y | 1m/l* | 1r | C | 30m | As reduce person, but affects 1 humanoid creature/level. |
| Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
| Resilient Sphere | Ev | R- | Y | 1m/l* | 1a | C | G | Force globe protects but traps one subject. |
| Scrying (F) | D | W- | Y | 1m/l | 1h | txt | G | Spies on subject from a distance. |
| Secure Shelter | C | N | N | 2h/l* | 10m | C | 12h | Creates sturdy cottage. |
| Shadow Conjuration | I | Wd; | Y;* | x | 1a | txt | G | Mimics conjuration below 4th level, but only 20% real. |
| Shout | Ev | F~|R- | Y | ! | 1a | 30f | G | Deafens all within cone and deals 5d6 sonic damage. |
| Solid Fog | C | N | N | 1m/l | 1a | M (100f + 10f l) | G | Blocks vision and slows movement. |
| Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
| Stoneskin (M) | A | W- | Y | 10m/l# | 1a | T | G | Grants DR 10/adamantine. |
| Summon Monster IV | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |
| Wall of Fire | Ev | N | Y | C+1r/l | 1a | M | G | Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level. |
| Wall of Ice | Ev | R- | Y | 1m/l | 1a | M | G | Ice plane creates wall or hemisphere creates dome. |