Index of Spells by Level - Sor/Wiz 3

Name Scl Sv Rs Dur CT Rng Re Description
Arcane Sight D N N 1m/l* 1a P 30m

Magical auras become visible to you.

Beast Shape I T N N 1m/l* 1a P 30m

You take the form and some of the powers of a Small or Medium animal.

Blink T N N 1r/l* 1a P G

You randomly vanish and reappear for 1 round/level.

Clairaudience/Clairvoyance D N N 1m/l* 10m L G

Hear or see at a distance for 1 min./level.

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Deep Slumber En W- Y 1m/l 1r C G

Puts 10 HD of creatures to sleep.

Dispel Magic A N N ! 1a M G

Cancels one magical spell or effect.

Displacement I W- Y 1r/l* 1a T G

Attacks miss subject 50% of the time.

Explosive Runes A N Y P#* 1a T 24h

Deals 6d6 damage when read.

Fireball Ev Y ! 1a L G

1d6 damage per level, 20-ft. radius.

Flame Arrow T N N 10m/l 1a C G

Arrows deal +1d6 fire damage.

Fly T W- Y 1m/l 1a T 5m

Subject flies at speed of 60 ft.

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Gentle Repose N W- Y 1d/l 1a T G

Preserves one corpse.

Halt Undead N W- Y 1r/l 1a M G

Immobilizes undead for 1 round/level.

Haste T F- Y 1r/l 1a C G

One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.

Heroism En W- Y 10m/l 1a T 1h

Gives +2 on attack rolls, saves, skill checks.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Illusory Script (M) I W- Y Oned/l* 1m per page T G

Only select creatures can read text.

Invisibility Sphere I W- Y|yes 1m/l* 1a P|T G

Makes everyone within 10 ft. invisible.

Keen Edge T W- Y 10m/l 1a C 1h

Doubles normal weapon's threat range.

Lightning Bolt Ev Y ! 1a 120f G

Electricity deals 1d6/level damage.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Greater Magic Weapon T W- Y 1h/l 1a C 6h

Weapon gains +1 bonus/four levels (max +5).

Major Image I Wd N C+3r 1a L G

As silent image, plus sound, smell, and thermal effects.

Nondetection (M) A W- Y 1h/l 1a T 6h

Hides subject from divination, scrying.

Phantom Steed C N N 1h/l* 10m 0f 6h

Magic horse appears for 1 hour/level.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorbs 12 points/level of damage from one kind of energy.

Rage En N Y C+1r/l* 1a M 5m

Gives +2 to Str and Con, +1 on Will saves, 2 to AC.

Ray of Exhaustion N F~ Y 1m/l 1a C G

Ray makes subject exhausted.

Secret Page T N N P 10m T 12h

Changes one page to hide its real content.

Sepia Snake Sigil (M) C R- N P#;#|1d4d+1d/l;x 10m T 24h

Creates text symbol that immobilizes reader.

Shrink Item T W- Y 1d/l;x 1a T 24h

Object shrinks to one-sixteenth size.

Sleet Storm C N N 1r/l 1a L G

Hampers vision and movement.

Slow T W- Y 1r/l 1a C G

One subject/level takes only one action/round, 1 to AC, Reflex saves, and attack rolls.

Stinking Cloud C F- N 1r/l 1a M G

Nauseating vapors, 1 round/level.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Summon Monster III C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.

Tiny Hut Ev N N 2h/l* 1a 20f 12h

Creates shelter for 10 creatures.

Tongues D W- N 10m/l 1a T 1h

Speak and understand any language.

Vampiric touch N N Y !|1h;x 1a T G

Touch deals 1d6 damage per two levels; caster gains damage as temporary hp.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.