| Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
|---|---|---|---|---|---|---|---|---|
| Arcane Sight | D | N | N | 1m/l* | 1a | P | 30m | Magical auras become visible to you. |
| Beast Shape I | T | N | N | 1m/l* | 1a | P | 30m | You take the form and some of the powers of a Small or Medium animal. |
| Blink | T | N | N | 1r/l* | 1a | P | G | You randomly vanish and reappear for 1 round/level. |
| Clairaudience/Clairvoyance | D | N | N | 1m/l* | 10m | L | G | Hear or see at a distance for 1 min./level. |
| Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
| Deep Slumber | En | W- | Y | 1m/l | 1r | C | G | Puts 10 HD of creatures to sleep. |
| Dispel Magic | A | N | N | ! | 1a | M | G | Cancels one magical spell or effect. |
| Displacement | I | W- | Y | 1r/l* | 1a | T | G | Attacks miss subject 50% of the time. |
| Explosive Runes | A | N | Y | P#* | 1a | T | 24h | Deals 6d6 damage when read. |
| Fireball | Ev | R½ | Y | ! | 1a | L | G | 1d6 damage per level, 20-ft. radius. |
| Flame Arrow | T | N | N | 10m/l | 1a | C | G | Arrows deal +1d6 fire damage. |
| Fly | T | W- | Y | 1m/l | 1a | T | 5m | Subject flies at speed of 60 ft. |
| Gaseous Form | T | N | N | 2m/l* | 1a | T | 5m | Subject becomes insubstantial and can fly slowly. |
| Gentle Repose | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
| Halt Undead | N | W- | Y | 1r/l | 1a | M | G | Immobilizes undead for 1 round/level. |
| Haste | T | F- | Y | 1r/l | 1a | C | G | One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves. |
| Heroism | En | W- | Y | 10m/l | 1a | T | 1h | Gives +2 on attack rolls, saves, skill checks. |
| Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
| Illusory Script (M) | I | W- | Y | Oned/l* | 1m per page | T | G | Only select creatures can read text. |
| Invisibility Sphere | I | W- | Y|yes | 1m/l* | 1a | P|T | G | Makes everyone within 10 ft. invisible. |
| Keen Edge | T | W- | Y | 10m/l | 1a | C | 1h | Doubles normal weapon's threat range. |
| Lightning Bolt | Ev | R½ | Y | ! | 1a | 120f | G | Electricity deals 1d6/level damage. |
| Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection from chaos, but 10-ft. radius and 10 min./level. |
| Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
| Greater Magic Weapon | T | W- | Y | 1h/l | 1a | C | 6h | Weapon gains +1 bonus/four levels (max +5). |
| Major Image | I | Wd | N | C+3r | 1a | L | G | As silent image, plus sound, smell, and thermal effects. |
| Nondetection (M) | A | W- | Y | 1h/l | 1a | T | 6h | Hides subject from divination, scrying. |
| Phantom Steed | C | N | N | 1h/l* | 10m | 0f | 6h | Magic horse appears for 1 hour/level. |
| Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorbs 12 points/level of damage from one kind of energy. |
| Rage | En | N | Y | C+1r/l* | 1a | M | 5m | Gives +2 to Str and Con, +1 on Will saves, –2 to AC. |
| Ray of Exhaustion | N | F~ | Y | 1m/l | 1a | C | G | Ray makes subject exhausted. |
| Secret Page | T | N | N | P | 10m | T | 12h | Changes one page to hide its real content. |
| Sepia Snake Sigil (M) | C | R- | N | P#;#|1d4d+1d/l;x | 10m | T | 24h | Creates text symbol that immobilizes reader. |
| Shrink Item | T | W- | Y | 1d/l;x | 1a | T | 24h | Object shrinks to one-sixteenth size. |
| Sleet Storm | C | N | N | 1r/l | 1a | L | G | Hampers vision and movement. |
| Slow | T | W- | Y | 1r/l | 1a | C | G | One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. |
| Stinking Cloud | C | F- | N | 1r/l | 1a | M | G | Nauseating vapors, 1 round/level. |
| Suggestion | En | W- | Y | 1h/l# | 1a | C | 30m | Compels subject to follow stated course of action. |
| Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |
| Tiny Hut | Ev | N | N | 2h/l* | 1a | 20f | 12h | Creates shelter for 10 creatures. |
| Tongues | D | W- | N | 10m/l | 1a | T | 1h | Speak and understand any language. |
| Vampiric touch | N | N | Y | !|1h;x | 1a | T | G | Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. |
| Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
| Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |