Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Command Plants | T | W- | Y | 1d/l | 1a | C | 1h | Sways the actions of plant creatures. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max. +10). |
Darkvision | T | W- | Y | 1h/l | 1a | T | 6h | See 60 ft. in total darkness. |
Diminish Plants | T | N | N | ! | 1a | txt | 4h | Reduces size or blights the growth of normal plants. |
Greater Magic Fang | T | W- | Y | 1h/l | 1a | C | 6h | One natural weapon gets + 1/four levels (max. +5). |
Neutralize Poison | C | W- | Y | !|10m/l;x | 1a | T | 1h | Immunizes subject against poison, detoxifies venom in or on subject. |
Plant Growth | T | N | N | ! | 1a | txt | 24h | Grows vegetation, improves crops. |
Reduce Animal | T | N | N | 1h/l* | 1a | T | 6h | Shrinks one willing animal. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Repel Vermin | A | N|W- | Y | 10m/l* | 1a | 10f | 4h | Insects, spiders, and other vermin stay 10 ft. away. |
Summon Nature's Ally III | C | N | N | 1r/l* | 1r | C | G | Summons creature to fight. |
Tree Shape | T | N | N | 1h/l* | 1a | P | 24h | You look exactly like a tree for 1 hour/level. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |