Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Animate Dead (M) | N- | N | N | ! | 1a | T | G | Creates undead skeletons and zombies. |
Bestow Curse | N | W- | Y | P | 1a | T | G | –6 to an ability score; –4 on attack rolls, saves, and checks; or 50% chance of losing each action. |
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blinded or deafened. |
Contagion | N- | F- | Y | ! | 1a | T | G | Infects subject with chosen disease. |
Continual Flame (M) | Ev | N | N | P | 1a | T | G | Makes a permanent, heatless light. |
Create Food and Water | C | N | N | 24h;x | 10m | C | 24h | Feeds three humans (or one horse)/level. |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage + 1/level (max +15). |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Deeper Darkness | Ev | N | N | 10m/l* | 1a | T | 24h | Object sheds supernatural shadow in 60-ft. radius. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels one magical spell or effect. |
Glyph of Warding (M) | A | N | N&yes;* | P#* | 10m | T | G | Inscription harms those who pass it. |
Helping Hand | Ev | N | N | 1h/l | 1a | 5m | 6h | Ghostly hand leads subject to you. |
Inflict Serious Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 3d8 damage + 1/level (max +15). |
Invisibility Purge | Ev | N | N | 1m/l* | 1a | P | 30m | Dispels invisibility within 5 ft./level. |
Locate Object | D | N | N | 1m/l | 1a | L | 30m | Senses direction toward object (specific or type). |
Magic Circle against Chaos | A! | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection from chaos, but 10-ft. radius and 10 min./level. |
Magic Circle against Good | A- | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Circle against Law | A? | W- | N;* | 10m/l | 1a | T | 4h | As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
Meld into Stone | T | N | N | 10m/l | 1a | P | 4h | You and your gear merge with stone. |
Obscure Object | A | W- | Y | 8h* | 1a | T | 24h | Masks object against scrying. |
Prayer | En | N | Y | 1r/l | 1a | 40f | 5m | Allies get +1 bonus on most rolls, enemies –1 penalty. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorbs 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical blindness or deafness. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Remove Disease | C | F- | Y | ! | 1a | T | G | Cures all diseases affecting subject. |
Searing Light | Ev | N | Y | ! | 1a | M | G | Ray deals 1d8/two levels damage (more against undead). |
Speak with Dead | N | W- | N | 1m/l | 10m | 10f | 30m | Corpse answers one question/two levels. |
Stone Shape | T | N | N | ! | 1a | T | 6h | Sculpts stone into any shape. |
Summon Monster III | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |
Wind Wall | Ev | N | Y | 1r/l | 1a | M | G | Deflects arrows, smaller creatures, and gases. |