Index of Spells by Level - Clr 3

Name Scl Sv Rs Dur CT Rng Re Description
Animate Dead (M) N- N N ! 1a T G

Creates undead skeletons and zombies.

Bestow Curse N W- Y P 1a T G

6 to an ability score; 4 on attack rolls, saves, and checks; or 50% chance of losing each action.

Blindness/Deafness N F- Y P* 1a M G

Makes subject blinded or deafened.

Contagion N- F- Y ! 1a T G

Infects subject with chosen disease.

Continual Flame (M) Ev N N P 1a T G

Makes a permanent, heatless light.

Create Food and Water C N N 24h;x 10m C 24h

Feeds three humans (or one horse)/level.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage + 1/level (max +15).

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Deeper Darkness Ev N N 10m/l* 1a T 24h

Object sheds supernatural shadow in 60-ft. radius.

Dispel Magic A N N ! 1a M G

Cancels one magical spell or effect.

Glyph of Warding (M) A N N&yes;* P#* 10m T G

Inscription harms those who pass it.

Helping Hand Ev N N 1h/l 1a 5m 6h

Ghostly hand leads subject to you.

Inflict Serious Wounds N Y ! 1a T G

Touch attack, 3d8 damage + 1/level (max +15).

Invisibility Purge Ev N N 1m/l* 1a P 30m

Dispels invisibility within 5 ft./level.

Locate Object D N N 1m/l 1a L 30m

Senses direction toward object (specific or type).

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Circle against Good A- W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Circle against Law A? W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Magic Vestment T W- Y 1h/l 1a T 6h

Armor or shield gains +1 enhancement per four levels.

Meld into Stone T N N 10m/l 1a P 4h

You and your gear merge with stone.

Obscure Object A W- Y 8h* 1a T 24h

Masks object against scrying.

Prayer En N Y 1r/l 1a 40f 5m

Allies get +1 bonus on most rolls, enemies 1 penalty.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorbs 12 points/level of damage from one kind of energy.

Remove Blindness/Deafness C F- Y ! 1a T G

Cures normal or magical blindness or deafness.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Remove Disease C F- Y ! 1a T G

Cures all diseases affecting subject.

Searing Light Ev N Y ! 1a M G

Ray deals 1d8/two levels damage (more against undead).

Speak with Dead N W- N 1m/l 10m 10f 30m

Corpse answers one question/two levels.

Stone Shape T N N ! 1a T 6h

Sculpts stone into any shape.

Summon Monster III C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Water Walk T W- Y 10m/l* 1a T 4h

Subject treads on water as if solid.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.