Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Aid | En | N | Y | 1m/l | 1a | T | 5m | +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10). |
Align Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon becomes good, evil, lawful, or chaotic. |
Augury (M) (F) | D | N | N | ! | 1m | P | 6h | Learns whether an action will be good or bad. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Calm Emotions | En | W- | Y | C:1r/l* | 1a | M | G | Calms creatures, negating emotion effects. |
Consecrate (M) | Ev+ | N | N | 2h/l | 1a | C | 30m | Fills area with positive energy, weakening undead. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max. +10). |
Darkness | Ev | N | N | 1m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Death Knell | N- | W- | Y | !|10m/HD;x | 1a | T | G | Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level. |
Delay Poison | C | F- | Y | 1h/l | 1a | T | 6h | Stops poison from harming target for 1 hour/level. |
Desecrate (M) | Ev- | N | Y | 2h/l | 1a | C | 30m | Fills area with negative energy, making undead stronger. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Enthrall | En | W- | Y | 1h|< | 1r | M | G | Captivates all within 100 ft. + 10 ft./level. |
Find Traps | D | N | N | 1m/l | 1a | P | 30m | Notice traps as a rogue does. |
Gentle Repose | N | W- | Y | 1d/l | 1a | T | G | Preserves one corpse. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Inflict Moderate Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 2d8 damage + 1/level (max +10). |
Make Whole | T | W- | Y | ! | 10m | C | 6h | Repairs an object. |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Remove Paralysis | C | W- | Y | ! | 1a | C | G | Frees one or more creatures from paralysis or slow effect. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores first 10 (or more) points of damage per attack from specified energy type. |
Lesser Restoration | C | W- | Y | ! | 3r | T | G | Dispels magical ability penalty or repairs 1d4 ability damage. |
Shatter | Ev | W-|F½ | Y | ! | 1a | C | G | Sonic vibration damages objects or crystalline creatures. |
Shield Other (F) | A | W- | Y | 1h/l* | 1a | C | 24h | You take half of subject's damage. |
Silence | I | W-;|N | Y;*|N | 1r/l* | 1r | L | 30m | Negates sound in 20-ft. radius. |
Sound Burst | Ev | F~ | Y | ! | 1a | C | G | Deals 1d8 sonic damage to subjects; may stun them. |
Spiritual Weapon | Ev | N | Y | 1r/l* | 1a | M | G | Magic weapon attacks on its own. |
Status | D | W- | Y | 1h/l | 1a | T | 24h | Monitors condition, position of allies. |
Summon Monster II | C | N | N | 1r/l* | 1r | C | G | Summons extraplanar creature to fight for you. |
Undetectable Alignment | A | W- | Y | 24h | 1a | C | 24h | Conceals alignment from magical detection for 24 hours. |
Zone of Truth | En | W- | Y | 1m/l | 1a | C | 30m | Subjects within range cannot lie. |