|Draconic Creature Template||Template||
A draconic creature is descended from a dragon ancestor, though that ancestor could be many generations removed. Draconic creatures often bear hints of their heritage, such as subtle coloration, slitted pupils, or scaly skin. Those with strong draconic features are sometimes mistaken for half-dragons.
It isn’t necessary to determine the source of a draconic creature’s heritage, since the creature doesn’t gain any abilities directly related to its dragon ancestor.
CREATING A DRACONIC CREATURE
“Draconic” is an inherited template that can be added to any living, corporeal creature (referred to hereafter as the base creature) except a dragon. (The dragon devotee prestige class in Chapter 5 also allows a character to gain this template.)
A draconic creature uses all the base creature’s statistics and special abilities except as noted here. Size and Type: Animals with this template become magical beasts, but otherwise the base creature’s type is unchanged. All creatures gain the dragonblood subtype. Size is unchanged.
Armor Class: Natural armor improves by 1.
Attack: A draconic creature retains all the attacks of the base creature and gains two claw attacks if it doesn’t already have them. If the base creature can use weapons, the draconic creature retains this ability. If the base creature has natural weapons, it retains those weapons. A draconic creature fi ghting without weapons uses either its claw attacks or its primary natural weapon (if it has one). A draconic creature armed with a weapon uses its claw attacks or a weapon, as it desires.
Full Attack: A draconic creature fighting without weapons uses either its claw attacks or its natural weapons. If armed with a weapon, it uses the weapon as its primary attack and claws or some other natural weapon as a secondary attack.
Damage: Draconic creatures have two claw attacks. If the base creature does not have this attack form, use the appropriate damage value from the following table, according to the draconic creature’s size. Creatures that have claw attacks retain their old damage values, or use the appropriate value from the table, whichever is higher. Size Claw Damage Up to Tiny 1 Small 1d2 Medium 1d3 Large 1d4 Huge 1d6 Gargantuan 1d8 Colossal 1d10
Special Qualities: A draconic creature retains all the special qualities of the base creature, and it gains darkvision out to 60 feet and low-light vision.
Saves: Draconic creatures have a +4 racial bonus on saves against magic sleep effects and paralysis.
Abilities: Increase from the base creature as follows: Str +2, Con +2, Cha +2.
Skills: Draconic creatures have a +2 racial bonus on
Intimidate checks and Spot checks.
Organization: Solitary or as base creature.
Challenge Rating: Same as base creature +1.
Level Adjustment: Same as base creature +1.
|Half-Dragon||Template||Creating a Half-Dragon “Half-dragon” is an inherited or acquired template that can be added to any living, corporeal creature (referred to hereafter as the base creature). A half-dragon retains all the base creature's statistics and special abilities except as noted here. CR: Same as the base creature + 2 (minimum 3). Type: Creature type changes to dragon. Do not recalculate HD, BAB, or saves. Armor Class: Nat. armor improves by +4. Special Qualities and Defenses: A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon. Speed: A half-dragon has wings. Unless the base creature has a better fly speed, the half-dragon can fly at twice the creature's base land speed (average maneuverability). Melee: A half-dragon has two claw attacks and a bite attack. If the base creature can use manufactured weapons, the half-dragon can as well. A new claw or bite attack deals damage as appropriate for the half-dragon's size (see Natural Attacks.) Special Abilities: A half-dragon retains all the special attacks of the base creature and gains a breath weapon usable once per day based on the dragon variety (see below). The breath weapon deals 1d6 hit points of damage per racial HD possessed by the half-dragon (Reflex half; DC 10 + 1/2 creature's racial HD + creature's Con modifier). Dragon Variety Breath Weapon Black or copper 60–foot line of acid Brass 60–foot line of fire Blue or bronze 60–foot line of electricity Gold or red 30–foot cone of fire Green 30–foot cone of acid Silver or white 30–foot cone of cold Abilities: Increase from the base creature as follows: Str +8, Con +6, Int +2, Cha +2. Skills: A half-dragon with racial Hit Dice has skill points per racial Hit Die equal to 6 + its Intelligence modifier. Racial class skills are unchanged from the base creature's.|
|Wolfborn||Template||Wolfborn are humans who have a werewolf as an ancestor and have some effects from this ancestry.|