Name | Prerequisites | Benefit |
---|---|---|
Penetrating Strike | Weapon Focus, base attack bonus +1, 12th-level fighter, proficiency with weapon. |
Your attacks with the selected weapon ignore up to 5 points of damage reduction. This feat does not apply to damage reduction without a type (such as DR 10/—). |
Persuasive | You get a +2 bonus on Diplomacy and Intimidate skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. | |
Pinpoint Targeting | Dex 19, Improved Precise Shot, Point-Blank Shot, Precise Shot, base attack bonus +16. |
As a standard action, make a single ranged attack. The target does not gain any armor, natural armor, or shield bonuses to its Armor Class. You do not gain the benefit of this feat if you move this round. |
Point-Blank Shot | You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet. | |
Power Attack | Str 13, base attack bonus +1. |
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage. |
Precise Shot | You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll. |