Index of Spells by Class - Bard

Bard

Bard Spells

0-Level Bard Spells

Abjur
Conj
Div
Ench
  • Daze: Humanoid creature of 4 HD or less loses next action.
  • Lullaby: Makes subject drowsy; –5 on Perception checks, –2 on Will saves against sleep.
Evoc
  • Dancing Lights: Creates torches or other lights.
  • Flare: Dazzles one creature (–1 penalty on attack rolls).
  • Light: Object shines like a torch.
Illu
Tran
  • Mage Hand: 5-pound telekinesis.
  • Mending: Makes minor repairs on an object.
  • Message: Whisper conversation at distance.
  • Open/Close: Opens or closes small or light things.
Univ

1st-Level Bard Spells

Abjur
  • Alarm: Wards an area for 2 hours/level.
  • Obscure Object: Masks object against scrying.
  • Remove Fear: Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
  • Undetectable Alignment: Conceals alignment from magical detection for 24 hours.
Conj
Div
Ench
Illu
Necr
  • Cause Fear: One creature of 5 HD or less flees for 1d4 rounds.
Tran

2nd-Level Bard Spells

Conj
Div
Ench
  • Animal Messenger: Sends a Tiny animal to a specific place.
  • Animal Trance: Fascinates 2d6 HD of animals.
  • Calm Emotions: Calms creatures, negating emotion effects.
  • Daze Monster: Living creature of 6 HD or less loses next action.
  • Enthrall: Captivates all within 100 ft. + 10 ft./level.
  • Heroism: Gives +2 on attack rolls, saves, skill checks.
  • Hold Person: Paralyzes one humanoid for 1 round/level.
  • Rage: Gives +2 to Str and Con, +1 on Will saves, –2 to AC.
  • Suggestion: Compels subject to follow stated course of action.
Evoc
  • Darkness: 20-ft. radius of supernatural shadow.
  • Shatter: Sonic vibration damages objects or crystalline creatures.
  • Sound Burst: Deals 1d8 sonic damage to subjects; may stun them.
Illu
Necr
Tran

3rd-Level Bard Spells

Abjur
Conj
Div
Ench
  • Charm Monster: Makes monster believe it is your ally.
  • Confusion: Subjects behave oddly for 1 round/level.
  • Crushing Despair: Subjects take –2 on attack rolls, damage rolls, saves, and checks.
  • Deep Slumber: Puts 10 HD of creatures to sleep.
  • Good Hope: Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
  • Lesser Geas: Commands subject of 7 HD or less.
Evoc
  • Daylight: 60-ft. radius of bright light.
  • Tiny Hut: Creates shelter for 10 creatures.
Illu
Necr
  • Fear: Subjects within cone flee for 1 round/level.
Tran
  • Blink: You randomly vanish and reappear for 1 round/level.
  • Gaseous Form: Subject becomes insubstantial and can fly slowly.
  • Glibness: You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
  • Haste: One creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves.
  • Sculpt Sound: Creates new sounds or changes existing ones into new sounds.
  • Secret Page: Changes one page to hide its real content.
  • Slow: One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls.

4th-Level Bard Spells

Abjur
Conj
Div
Ench
Evoc
  • Shout: Deafens all within cone and deals 5d6 sonic damage.
Illu

5th-Level Bard Spells

Abjur
Conj
Ench
  • Greater Heroism: Gives +4 bonus on attack rolls, saves, skill checks; immunity to fear; temporary hp.
  • Mass Suggestion: As suggestion, affects subject/level.
  • Mind Fog: Subjects in fog get –10 to Wis and Will checks.
  • Song of Discord: Forces targets to attack each other.
Illu
  • Dream: Sends message to anyone sleeping.
  • False VisionM: Fools scrying with an illusion.
  • Mirage Arcana: As hallucinatory terrain, plus structures.
  • Mislead: Turns you invisible and creates illusory double.
  • Nightmare: Sends vision dealing 1d10 damage, fatigue.
  • Persistent Image: As major image, but with no concentration required.
  • Seeming: Changes appearance of one person per two levels.
  • Shadow Evocation: Mimics evocation of lower than 5th level, but only 20% real.
  • Shadow Walk: Step into shadow to travel rapidly.

6th-Level Bard Spells

Conj
Div
Ench
Evoc
Illu
  • Permanent Image: Permanent illusion, includes sight, sound, smell, and thermal effects.
  • Programmed ImageM: As major image, plus triggered by event.
  • Project ImageM: Illusory double can talk and cast spells.
  • Veil: Changes appearance of group of creatures.
Necr
  • Eyebite: Target becomes panicked, sickened, and/or comatose.
Tran