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Description | This is a quick reference list of popular Cleric spells for Brandon's character sheet. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Detect Magic | D | N | N | C:1m/l* | 1a | 60f | G | Detects spells and magic items within 60 ft. |
Light | Ev | N | N | 10m/l | 1a | T | 1h | Object shines like a torch. |
Mending | T | W- | Y | ! | 10m | 10f | 6h | Makes minor repairs on an object. |
Read Magic | D | N | N | 10m/l | 1a | P | G | Read scrolls and spellbooks. |
Resistance | A | W- | Y | 1m | 1a | T | 5m | Subject gains +1 on saving throws. |
Stabilize | C | W- | Y | ! | 1a | C | G | Cause a dying creature to stabilize. |
Virtue | T | N | Y | 1m | 1a | T | 5m | Subject gains 1 temporary hp. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Bless | En | N | Y | 1m/l | 1a | 50f | 30m | Allies gain +1 on attack rolls and saves against fear. |
Bless Water (M) | T+ | W- | Y | ! | 1m | T | G | Makes holy water. |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage + 1/level (max +5). |
Cure Light Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 1d8 damage + 1/level (max +5). |
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Magic Stone | T | W- | Y | 30m# | 1a | T | 5m | Three stones gain +1 on attack, deal 1d6 +1 damage. |
Protection from Evil | A+ | W- | N;* | 1m/l* | 1a | T | 5m | +2 to AC and saves, plus additional protection against selected alignment. |
Shield of Faith | A | W- | Y | 1m/l | 1a | T | 30m | Aura grants +2 or higher deflection bonus. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Align Weapon | T | W- | Y | 1m/l | 1a | T | 5m | Weapon becomes good, evil, lawful, or chaotic. |
Bear's Endurance | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Con for 1 min./level. |
Bull's Strength | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Str for 1 min./level. |
Cure Moderate Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 2d8 damage +1/level (max. +10). |
Darkness | Ev | N | N | 1m/l* | 1a | T | 4h | 20-ft. radius of supernatural shadow. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Eagle's Splendor | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Cha for 1 min./level. |
Hold Person | En | W- | Y | 1r/l*;x | 1a | M | G | Paralyzes one humanoid for 1 round/level. |
Inflict Moderate Wounds | N | W½ | Y | ! | 1a | T | G | Touch attack, 2d8 damage + 1/level (max +10). |
Owl's Wisdom | T | W- | Y | 1m/l | 1a | T | 5m | Subject gains +4 to Wis for 1 min./level. |
Resist Energy | A | F- | Y | 10m/l | 1a | T | 1h | Ignores first 10 (or more) points of damage per attack from specified energy type. |
Lesser Restoration | C | W- | Y | ! | 3r | T | G | Dispels magical ability penalty or repairs 1d4 ability damage. |
Silence | I | W-;|N | Y;*|N | 1r/l* | 1r | L | 30m | Negates sound in 20-ft. radius. |
Spiritual Weapon | Ev | N | Y | 1r/l* | 1a | M | G | Magic weapon attacks on its own. |
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Blindness/Deafness | N | F- | Y | P* | 1a | M | G | Makes subject blinded or deafened. |
Create Food and Water | C | N | N | 24h;x | 10m | C | 24h | Feeds three humans (or one horse)/level. |
Cure Serious Wounds | C | W½ | Y;* | ! | 1a | T | G | Cures 3d8 damage + 1/level (max +15). |
Daylight | Ev | N | N | 10m/l* | 1a | T | 4h | 60-ft. radius of bright light. |
Dispel Magic | A | N | N | ! | 1a | M | G | Cancels one magical spell or effect. |
Magic Circle against Evil | A+ | W- | N;* | 10m/l | 1a | T | 4h | As protection from chaos, but 10-ft. radius and 10 min./level. |
Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
Protection from Energy | A | F- | Y | 10m/l# | 1a | T | 1h | Absorbs 12 points/level of damage from one kind of energy. |
Remove Blindness/Deafness | C | F- | Y | ! | 1a | T | G | Cures normal or magical blindness or deafness. |
Remove Curse | A | W- | Y | ! | 1a | T | G | Frees object or person from curse. |
Speak with Dead | N | W- | N | 1m/l | 10m | 10f | 30m | Corpse answers one question/two levels. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Water Walk | T | W- | Y | 10m/l* | 1a | T | 4h | Subject treads on water as if solid. |