Index of Spells by Book - Brandon's Cleric's Quicklist

Brandon's Cleric's Quicklist

Pages:42 of 100
DescriptionThis is a quick reference list of popular Cleric spells for Brandon's character sheet.

Clr 0

Name Scl Sv Rs Dur CT Rng Re Description
Detect Magic D N N C:1m/l* 1a 60f G

Detects spells and magic items within 60 ft.

Light Ev N N 10m/l 1a T 1h

Object shines like a torch.

Mending T W- Y ! 10m 10f 6h

Makes minor repairs on an object.

Read Magic D N N 10m/l 1a P G

Read scrolls and spellbooks.

Resistance A W- Y 1m 1a T 5m

Subject gains +1 on saving throws.

Stabilize C W- Y ! 1a C G

Cause a dying creature to stabilize.

Virtue T N Y 1m 1a T 5m

Subject gains 1 temporary hp.

Clr 1

Name Scl Sv Rs Dur CT Rng Re Description
Bless En N Y 1m/l 1a 50f 30m

Allies gain +1 on attack rolls and saves against fear.

Bless Water (M) T+ W- Y ! 1m T G

Makes holy water.

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage + 1/level (max +5).

Cure Light Wounds C Y;* ! 1a T G

Cures 1d8 damage + 1/level (max +5).

Divine Favor Ev N N 1m 1a P 5m

You gain +1 per three levels on attack and damage rolls.

Magic Stone T W- Y 30m# 1a T 5m

Three stones gain +1 on attack, deal 1d6 +1 damage.

Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Shield of Faith A W- Y 1m/l 1a T 30m

Aura grants +2 or higher deflection bonus.

Clr 2

Name Scl Sv Rs Dur CT Rng Re Description
Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Bear's Endurance T W- Y 1m/l 1a T 5m

Subject gains +4 to Con for 1 min./level.

Bull's Strength T W- Y 1m/l 1a T 5m

Subject gains +4 to Str for 1 min./level.

Cure Moderate Wounds C Y;* ! 1a T G

Cures 2d8 damage +1/level (max. +10).

Darkness Ev N N 1m/l* 1a T 4h

20-ft. radius of supernatural shadow.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Eagle's Splendor T W- Y 1m/l 1a T 5m

Subject gains +4 to Cha for 1 min./level.

Hold Person En W- Y 1r/l*;x 1a M G

Paralyzes one humanoid for 1 round/level.

Inflict Moderate Wounds N Y ! 1a T G

Touch attack, 2d8 damage + 1/level (max +10).

Owl's Wisdom T W- Y 1m/l 1a T 5m

Subject gains +4 to Wis for 1 min./level.

Resist Energy A F- Y 10m/l 1a T 1h

Ignores first 10 (or more) points of damage per attack from specified energy type.

Lesser Restoration C W- Y ! 3r T G

Dispels magical ability penalty or repairs 1d4 ability damage.

Silence I W-;|N Y;*|N 1r/l* 1r L 30m

Negates sound in 20-ft. radius.

Spiritual Weapon Ev N Y 1r/l* 1a M G

Magic weapon attacks on its own.

Clr 3

Name Scl Sv Rs Dur CT Rng Re Description
Blindness/Deafness N F- Y P* 1a M G

Makes subject blinded or deafened.

Create Food and Water C N N 24h;x 10m C 24h

Feeds three humans (or one horse)/level.

Cure Serious Wounds C Y;* ! 1a T G

Cures 3d8 damage + 1/level (max +15).

Daylight Ev N N 10m/l* 1a T 4h

60-ft. radius of bright light.

Dispel Magic A N N ! 1a M G

Cancels one magical spell or effect.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection from chaos, but 10-ft. radius and 10 min./level.

Magic Vestment T W- Y 1h/l 1a T 6h

Armor or shield gains +1 enhancement per four levels.

Protection from Energy A F- Y 10m/l# 1a T 1h

Absorbs 12 points/level of damage from one kind of energy.

Remove Blindness/Deafness C F- Y ! 1a T G

Cures normal or magical blindness or deafness.

Remove Curse A W- Y ! 1a T G

Frees object or person from curse.

Speak with Dead N W- N 1m/l 10m 10f 30m

Corpse answers one question/two levels.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Water Walk T W- Y 10m/l* 1a T 4h

Subject treads on water as if solid.