Mountain Movement

NameMountain Movement
TypeAbility
VersionSRD
SourcesSystem Reference Document on page 0

Because the creatures practically live on the ledges and cliffs of the most forbidding mountains, they are particularly adept at negotiating mountain hazards. The creature can make standing long jumps and high jumps as if they were running long jumps and high jumps. The creature can engage in accelerated climbing (climbing half his speed as a move action) without taking the 5 penalty on the Climb check.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

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