Granted Power: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
Fog surrounds you.
|Fog Cloud||C||N||N||10m/l||1a||M (100f + 10f l)||G||
Fog obscures vision.
Subjects can breathe underwater.
Raises or lowers bodies of water.
Hail deals 5d6 damage in cylinder 40 ft. across.
|Cone of Cold||Ev||R½||Y||!||1a||60f||G||
1d6/level cold damage.
|Elemental Body IV||T||N||N||1 min/l*||1a||P||30m||
Turns you into a Huge elemental.
Deals 1d6/level damage within 30 ft.
Summons multiple elementals.