Index of Spells by Domain - Water

Deities:

Name: Water

Granted Power: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.

Name Scl Sv Rs Dur CT Rng Re Description
Obscuring Mist C N N 1m/l* 1a 20f G

Fog surrounds you.

Fog Cloud C N N 10m/l 1a M (100f + 10f l) G

Fog obscures vision.

Water Breathing T W- Y 2h/l;x 1a T 4h

Subjects can breathe underwater.

Control Water T N N 10m/l* 1a L 1h

Raises or lowers bodies of water.

Ice Storm Ev N Y 1r/l* 1a L G

Hail deals 5d6 damage in cylinder 40 ft. across.

Cone of Cold Ev Y ! 1a 60f G

1d6/level cold damage.

Elemental Body IV T N N 1 min/l* 1a P 30m

Turns you into a Huge elemental.

Horrid Wilting N Y ! 1a L G

Deals 1d6/level damage within 30 ft.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.