Deities:
Name: Water
Granted Power: You can manipulate water and mist and ice, conjure creatures of water, and resist cold. Icicle (Sp): As a standard action, you can fire an icicle from your finger, targeting any foe within 30 feet as a ranged touch attack. The icicle deals 1d6 points of cold damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Cold Resistance (Ex): At 6th level, you gain resist cold 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to cold.
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Obscuring Mist | C | N | N | 1m/l* | 1a | 20f | G | Fog surrounds you. |
Fog Cloud | C | N | N | 10m/l | 1a | M (100f + 10f l) | G | Fog obscures vision. |
Water Breathing | T | W- | Y | 2h/l;x | 1a | T | 4h | Subjects can breathe underwater. |
Control Water | T | N | N | 10m/l* | 1a | L | 1h | Raises or lowers bodies of water. |
Ice Storm | Ev | N | Y | 1r/l* | 1a | L | G | Hail deals 5d6 damage in cylinder 40 ft. across. |
Cone of Cold | Ev | R½ | Y | ! | 1a | 60f | G | 1d6/level cold damage. |
Elemental Body IV | T | N | N | 1 min/l* | 1a | P | 30m | Turns you into a Huge elemental. |
Horrid Wilting | N | F½ | Y | ! | 1a | L | G | Deals 1d6/level damage within 30 ft. |
Elemental Swarm | C | N | N | 10m/l* | 10m | M | 1h | Summons multiple elementals. |