Index of Spells by Domain - Plant


Name: Plant

Granted Power: You find solace in the green, can grow defensive thorns, and can communicate with plants. Wooden Fist (Su): As a free action, your hands can become as hard as wood, covered in tiny thorns. While you have wooden fists, your unarmed strikes do not provoke attacks of opportunity, deal lethal damage, and gain a bonus on damage rolls equal to 1/2 your cleric level (minimum +1). You can use this ability for a number of rounds per day equal to 3 + your Wisdom modifier. Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Name Scl Sv Rs Dur CT Rng Re Description
Entangle T R~ N 1m/l* 1a L G

Plants entangle everyone in 40-ft. radius.

Barkskin T N Y 10m/l 1a T 1h

Grants +2 (or higher) enhancement to natural armor.

Plant Growth T N N ! 1a txt 24h

Grows vegetation, improves crops.

Command Plants T W- Y 1d/l 1a C 1h

Sways the actions of plant creatures.

Wall of Thorns C N N 10m/l* 1a M G

Thorns damage anyone who tries to pass.

Repel Wood T N N 1m/l* 1a 60f G

Pushes away wooden objects.

Animate Plants T N N 1r/l|1h/l;x 1a C G

One or more plants animate and fight for you.

Control Plants T W- N 1m/l 1a C 30m

Controls actions of one or more plant creatures.

Shambler C N N 7d|7mth*;x 1a M 24h

Creates 1d4+2 shambling mounds to fight for you.