Deities:
Name: Nobility
Granted Power: You are a great leader, an inspiration to all who follow the teachings of your faith. Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier. Leadership (Ex): At 8th level, you receive Leadership as a bonus feat. In addition, you gain a +2 bonus on your leadership score as long as you uphold the tenets of your deity (or divine concept if you do not venerate a deity).
Name | Scl | Sv | Rs | Dur | CT | Rng | Re | Description |
---|---|---|---|---|---|---|---|---|
Divine Favor | Ev | N | N | 1m | 1a | P | 5m | You gain +1 per three levels on attack and damage rolls. |
Enthrall | En | W- | Y | 1h|< | 1r | M | G | Captivates all within 100 ft. + 10 ft./level. |
Magic Vestment | T | W- | Y | 1h/l | 1a | T | 6h | Armor or shield gains +1 enhancement per four levels. |
Discern Lies | D | W- | N | C:1r/l | 1a | C | 6h | Reveals deliberate falsehoods. |
Greater Command | En | W- | Y | 1r/l | 1a | C | G | As command, but affects one subject/level. |
Geas/Quest | En | N | Y | 1d/l#* | 10m | C | G | As lesser geas, but affects any creature. |
Repulsion (F) | A | W- | Y | 1r/l* | 1a | Up to 10f/l | G | Creatures can't approach you. |
Demand | En | W~ | Y | 1r;x | 10m | txt | 30m | As sending, plus you can send suggestion. |
Storm of Vengeance | C | N | Y | C (<=10r)* | 1r | L | G | Storm rains acid, lightning, and hail. |