Granted Power: You are infused with luck, and your mere presence can spread good fortune. Bit of Luck (Sp): You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Good Fortune (Ex): At 6th level, you can reroll any one roll that you have just made before the results of the roll are revealed. You must take the result of the reroll, even if it's worse than the original roll. You can use this ability once per day at 6th level, and one additional time per day for every six cleric levels beyond 6th.
+20 on your next attack roll.
+1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).
|Protection from Energy||A||F-||Y||10m/l#||1a||T||1h||
Absorbs 12 points/level of damage from one kind of energy.
|Freedom of Movement||A||W-||Y||10m/l||1a||P|T||1h||
Subject moves normally despite impediments to restrict movement.
Frees subjects from enchantments, transmutations, and curses.
Turns you invisible and creates illusory double.
|Spell Turning||A||N||N||Until expended|10m/l||1a||P||4h||
Reflect 1d4+6 spell levels back at caster.
|Moment of Prescience||D||N||N||1h/l#||1a||P||6h||
You gain +1/level insight bonus on single attack roll, check, or save.
Requests a deity's intercession.