Granted Power: You are a spirit of freedom and a staunch foe against all who would enslave and oppress. Liberation (Su): You have the ability to ignore impediments to your mobility. For a number of rounds per day equal to your cleric level, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive. Freedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your cleric level. Allies within this aura are not affected by the confused, grappled, frightened, panicked, paralyzed, pinned, or shaken conditions. This aura only suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. These rounds do not need to be consecutive.
Suppresses fear or gives +4 on saves against fear for one subject + one per four levels.
Frees one or more creatures from paralysis or slow effect.
Frees object or person from curse.
|Freedom of Movement||A||W-||Y||10m/l||1a||P|T||1h||
Subject moves normally despite impediments to restrict movement.
Frees subjects from enchantments, transmutations, and curses.
|Greater Dispel Magic||A||N||N||!||1a||M||G||
Works as dispel magic, but can affect multiple targets.
Alters item to transport its possessor to your abode.
Subject is protected from mental/emotional magic and scrying.
Releases creature from imprisonment.