Granted Power: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|Protection from Chaos||A!||W-||N;*||1m/l*||1a||T||5m||
+2 to AC and saves, plus additional protection against selected alignment.
Weapon becomes good, evil, lawful, or chaotic.
|Magic Circle against Chaos||A!||W-||N;*||10m/l||1a||T||4h||
As protection spells, but 10-ft. radius and 10 min./level.
|Order's Wrath||Ev!||W~||Y||! (1r);x||1a||M||G||
Harms and dazes chaotic creatures (1d8 damage/2 levels).
+4 bonus against attacks by chaotic creatures.
As hold person, but any creature.
Kills, paralyzes, staggers, or deafens nonlawful targets.
|Shield of Law (F)||A!||N||Y||1r/l*||1a||20f||G||
+4 to AC, +4 resistance, and SR 25 against chaotic spells.
|Summon Monster IX||C||N||N||1r/l*||1r||C||G||
Summons extraplanar creature to fight for you.