Index of Spells by Domain - Law

Deities:

Name: Law

Granted Power: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment. Touch of Law (Sp): You can touch a willing creature as a standard action, infusing it with the power of divine order and allowing it to treat all attack rolls, skill checks, ability checks, and saving throws for 1 round as if the natural d20 roll resulted in an 11. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Staff of Order (Su): At 8th level, you can give a weapon touched the axiomatic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Name Scl Sv Rs Dur CT Rng Re Description
Protection from Chaos A! W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Magic Circle against Chaos A! W- N;* 10m/l 1a T 4h

As protection spells, but 10-ft. radius and 10 min./level.

Order's Wrath Ev! W~ Y ! (1r);x 1a M G

Harms and dazes chaotic creatures (1d8 damage/2 levels).

Dispel Chaos A! N * 1r/l# 1a T G

+4 bonus against attacks by chaotic creatures.

Hold Monster En W- Y 1r/l*;x 1a M G

As hold person, but any creature.

Dictum Ev! N|W- Y ! 1a 40f G

Kills, paralyzes, staggers, or deafens nonlawful targets.

Shield of Law (F) A! N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Summon Monster IX C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.