Index of Spells by Domain - Good


Name: Good

Granted Power: You have pledged your life and soul to goodness and purity. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.

Name Scl Sv Rs Dur CT Rng Re Description
Protection from Evil A+ W- N;* 1m/l* 1a T 5m

+2 to AC and saves, plus additional protection against selected alignment.

Align Weapon T W- Y 1m/l 1a T 5m

Weapon becomes good, evil, lawful, or chaotic.

Magic Circle against Evil A+ W- N;* 10m/l 1a T 4h

As protection from chaos, but 10-ft. radius and 10 min./level.

Holy Smite Ev+ W~ Y ! (1r);x 1a M G

Harms and possibly blinds evil creatures (1d8 damage/2 levels).

Dispel Evil A+ N * 1r/l# 1a T G

+4 bonus against attacks by evil creatures.

Blade Barrier Ev R½|R- Y 1m/l* 1a M G

Wall of blades deals 1d6/level damage.

Holy Word Ev+ W~ Y ! 1a 40f G

Kills, paralyzes, blinds, or deafens nongood subjects.

Holy Aura (F) A+ N Y 1r/l* 1a 20f G

+4 to AC, +4 resistance, and SR 25 against evil spells.

Summon Monster IX C N N 1r/l* 1r C G

Summons extraplanar creature to fight for you.