Granted Power: You have pledged your life and soul to goodness and purity. Touch of Good (Sp): You can touch a creature as a standard action, granting a sacred bonus on attack rolls, skill checks, ability checks, and saving throws equal to half your cleric level (minimum 1) for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Holy Lance (Su): At 8th level, you can give a weapon you touch the holy special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|Protection from Evil||A+||W-||N;*||1m/l*||1a||T||5m||
+2 to AC and saves, plus additional protection against selected alignment.
Weapon becomes good, evil, lawful, or chaotic.
|Magic Circle against Evil||A+||W-||N;*||10m/l||1a||T||4h||
As protection from chaos, but 10-ft. radius and 10 min./level.
|Holy Smite||Ev+||W~||Y||! (1r);x||1a||M||G||
Harms and possibly blinds evil creatures (1d8 damage/2 levels).
+4 bonus against attacks by evil creatures.
Wall of blades deals 1d6/level damage.
Kills, paralyzes, blinds, or deafens nongood subjects.
|Holy Aura (F)||A+||N||Y||1r/l*||1a||20f||G||
+4 to AC, +4 resistance, and SR 25 against evil spells.
|Summon Monster IX||C||N||N||1r/l*||1r||C||G||
Summons extraplanar creature to fight for you.