Granted Power: You can call forth fire, command creatures of the inferno, and your flesh does not burn. Fire Bolt (Sp): As a standard action, you can unleash a scorching bolt of divine fire from your outstretched hand. You can target any single foe within 30 feet as a ranged touch attack with this bolt of fire. If you hit the foe, the fire bolt deals 1d6 points of fire damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Fire Resistance (Ex): At 6th level, you gain resist fire 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to fire.
1d4/level fire damage (max 5d4).
1d6 damage + 1/level, touch or thrown.
1d6 damage per level, 20-ft. radius.
|Wall of Fire||Ev||N||Y||C+1r/l||1a||M||G||
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through wall deals 2d6 damage +1/level.
Creatures attacking you take fire damage; you're protected from heat or cold.
Acorns and berries become grenades and bombs.
|Elemental Body IV||T||N||N||1 min/l*||1a||P||30m||
Turns you into a Huge elemental.
Cloud deals 6d6 fire damage/round.
Summons multiple elementals.