Index of Spells by Domain - Charm


Name: Charm

Granted Power: You can baffle and befuddle foes with a touch or a smile, and your beauty and grace are divine. Dazing Touch (Sp): You can cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Charming Smile (Sp): At 8th level, you can cast charm person as a swift action, with a DC of 10 + 1/2 your cleric level + your Wisdom modifier. You can only have one creature charmed in this way at a time. The total number of rounds of this effect per day is equal to your cleric level. The rounds do not need to be consecutive, and you can dismiss the charm at any time as a free action. Each attempt to use this ability consumes 1 round of its duration, whether or not the creature succeeds on its save to resist the effect.

Name Scl Sv Rs Dur CT Rng Re Description
Charm Person En W- Y 1h/l 1a C 1h

Makes one person your friend.

Calm Emotions En W- Y C:1r/l* 1a M G

Calms creatures, negating emotion effects.

Suggestion En W- Y 1h/l# 1a C 30m

Compels subject to follow stated course of action.

Heroism En W- Y 10m/l 1a T 1h

Gives +2 on attack rolls, saves, skill checks.

Charm Monster En W- Y 1d/l 1a C 1h

Makes monster believe it is your ally.

Geas/Quest En N Y 1d/l#* 10m C G

As lesser geas, but affects any creature.

Insanity En W- Y ! 1a M G

Subject suffers continuous confusion.

Demand En W~ Y 1r;x 10m txt 30m

As sending, plus you can send suggestion.

Dominate Monster En W- Y 1d/l 1r C 1h

As dominate person, but any creature.