Granted Power: Your touch infuses life and weapons with chaos, and you revel in all things anarchic. Touch of Chaos (Sp): You can imbue a target with chaos as a melee touch attack. For the next round, anytime the target rolls a d20, he must roll twice and take the less favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Chaos Blade (Su): At 8th level, you can give a weapon touched the anarchic special weapon quality for a number of rounds equal to 1/2 your cleric level. You can use this ability once per day at 8th level, and an additional time per day for every four levels beyond 8th.
|Protection from Law||A?||W-||N;*||1m/l*||1a||T||5m||
+2 to AC and saves, plus additional protection against selected alignment.
Weapon becomes good, evil, lawful, or chaotic.
|Magic Circle against Law||A?||W-||N;*||10m/l||1a||T||4h||
As protection spells, but 10-ft. radius and 10 min./level.
|Chaos Hammer||Ev?||W~||Y||! (1d6r);x||1a||M||G||
Harms and slows lawful creatures (1d8 damage/2 levels).
+4 bonus against attacks by lawful creatures.
Objects attack your foes.
|Word of Chaos||Ev?||N|W-||Y||!||1a||40f||G||
Kills, confuses, stuns, or deafens nonchaotic subjects.
|Cloak of Chaos (F)||A?||N||Y||1r/l*||1a||20f||G||
+4 to AC, +4 resistance, and SR 25 against lawful spells.
|Summon Monster IX||C||N||N||1r/l*||1r||C||G||
Summons extraplanar creature to fight for you.