Index of Spells by Domain - Air


Name: Air

Granted Power: You can manipulate lightning, mist, and wind, traffic with air creatures, and are resistant to electricity damage. Lightning Arc (Sp): As a standard action, you can unleash an arc of electricity targeting any foe within 30 feet as a ranged touch attack. This arc of electricity deals 1d6 points of electricity damage + 1 point for every two cleric levels you possess. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Electricity Resistance (Ex): At 6th level, you gain resist electricity 10. This resistance increases to 20 at 12th level. At 20th level, you gain immunity to electricity.

Name Scl Sv Rs Dur CT Rng Re Description
Obscuring Mist C N N 1m/l* 1a 20f G

Fog surrounds you.

Wind Wall Ev N Y 1r/l 1a M G

Deflects arrows, smaller creatures, and gases.

Gaseous Form T N N 2m/l* 1a T 5m

Subject becomes insubstantial and can fly slowly.

Air Walk T N Y 10m/l 1a T 1h

Subject treads on air as if solid (climb or descend at 45-degree angle).

Control Winds T F- N 10m/l 1a 40f/l 4h

Changes wind direction and speed.

Chain Lightning Ev Y ! 1a L G

1d6/level damage and 1 secondary bolt/level.

Elemental Body IV T N N 1 min/l* 1a P 30m

Turns you into a Huge elemental.

Whirlwind Ev R- Y 1r/l* 1a L G

Cyclone deals damage and can pick up creatures.

Elemental Swarm C N N 10m/l* 10m M 1h

Summons multiple elementals.