Index of Spells by Descriptor - Force

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Blade Barrier
Evocation [Force] 1 standard action PRPG-O
Reflex half or Reflex negates; see text - Yes Clr 6, Good 6, War 6 V, S
1 min./level (D) Medium General

Wall of blades deals 1d6/level damage.

Clenched Fist
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 8, Strength 8 V, S, F/DF
1 round/level (D) Medium General

Large hand provides cover, pushes, or attacks your foes.

Crushing Hand
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 9, Strength 9 V, S, F
1 round/level (D) Medium General

Large hand provides cover, pushes, or crushes your foes.

Explosive Runes
Abjuration [Force] 1 standard action PRPG-O
See text - Yes Rune 4, Sor/Wiz 3 V, S
Permanent until discharged (D) Touch 24 hours

Deals 6d6 damage when read.

Floating Disk
Evocation [Force] 1 standard action PRPG-O
None - No Sor/Wiz 1 V, S, M
1 hour/level Close 6 hours

Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.

Forcecage (M)
Evocation [Force] 1 standard action PRPG-O
Reflex negates - No Sor/Wiz 7 V, S, M
1 round/level (D) Close General

Cube or cage of force imprisons all inside.

Forceful Hand
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 6 V, S, F
1 round/level (D) Medium General

Hand pushes creatures away.

Grasping Hand
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 7, Strength 7 V, S, F
1 round/level (D) Medium General

Hand provides cover, pushes, or grapples.

Interposing Hand
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 5 V, S, F
1 round/level (D) Medium General

Hand provides cover against 1 opponent.

Mage Armor
Conjuration (Creation) [Force] 1 standard action PRPG-O
Will negates (harmless) - No Sor/Wiz 1 V, S, F
1 hour/level (D) Touch 6 hours

Gives subject +4 armor bonus.

Mage's Sword (F)
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 7 V, S, F
1 round/level (D) Close General

Floating magic blade strikes opponents.

Magic Missile
Evocation [Force] 1 standard action PRPG-O
None - Yes Sor/Wiz 1 V, S
Instant Medium General

1d4+1 damage; +1 missile per two levels above 1st (max 5).

Resilient Sphere
Evocation [Force] 1 standard action PRPG-O
Reflex negates - Yes Sor/Wiz 4 V, S, F
1 min./level (D) Close General

Force globe protects but traps one subject.

Sepia Snake Sigil (M)
Conjuration (Creation) [Force] 10 minutes PRPG-O
Reflex negates - No Brd 3, Sor/Wiz 3 V, S, M
Permanent or until discharged; until released or 1d4 days + 1 day/level; see text Touch 24 hours

Creates text symbol that immobilizes reader.

Shield
Abjuration [Force] 1 standard action PRPG-O
- Sor/Wiz 1 V, S
1 min./level (D) Personal 30 minutes

Invisible disc gives +4 to AC, blocks magic missiles.

Spiritual Weapon
Evocation [Force] 1 standard action PRPG-O
None - Yes Clr 2, War 2 V, S, DF
1 round/level (D) Medium General

Magic weapon attacks on its own.

Telekinetic Sphere
Evocation [Force] 1 standard action PRPG-O
Reflex negates (object) - Yes (object) Sor/Wiz 8 V, S, M
1 min./level (D) Close General

As resilient sphere, but you move the sphere telekinetically.

Tiny Hut
Evocation [Force] 1 standard action PRPG-O
None - No Brd 3, Sor/Wiz 3 V, S, M
2 hours/level (D) 20 ft. 12 hours

Creates shelter for 10 creatures.

Wall of Force
Evocation [Force] 1 standard action PRPG-O
None - No Sor/Wiz 5 V, S, M
1 round /level (D) Close General

Wall is immune to damage.