Index of Spells by Descriptor - Cold

Name
School Casting Time Source Book
Save - Res Level Comps
Dur Range Recharge
Description
Chill Metal
Transmutation [Cold] 1 standard action PRPG-O
Will negates (object) - Yes (object) Drd 2 V, S, DF
7 rounds Close General

Cold metal damages those who touch it.

Cone of Cold
Evocation [Cold] 1 standard action PRPG-O
Reflex half - Yes Sor/Wiz 5, Water 6 V, S, M
Instant 60 ft. General

1d6/level cold damage.

Fire Shield
Evocation [Fire Or Cold] 1 standard action PRPG-O
- Fire 5, Sor/Wiz 4, Sun 4 V, S, M
1 round/level (D) Personal General

Creatures attacking you take fire damage; you're protected from heat or cold.

Freezing Sphere
Evocation [Cold] 1 standard action PRPG-O
Reflex half; see text - Yes Sor/Wiz 6 V, S, F
Instant or 1 round/level; see text Long General

Freezes water or deals cold damage.

Ice Storm
Evocation [Cold] 1 standard action PRPG-O
None - Yes Drd 4, Sor/Wiz 4, Water 5, Weather 5 V, S, M/DF
1 round/level (D) Long General

Hail deals 5d6 damage in cylinder 40 ft. across.

Polar Ray
Evocation [Cold] 1 standard action PRPG-O
None - Yes Sor/Wiz 8 V, S, F
Instant Medium General

Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.

Ray of Frost
Evocation [Cold] 1 standard action PRPG-O
None - Yes Sor/Wiz 0 V, S
Instant Close General

Ray deals 1d3 cold damage.

Sleet Storm
Conjuration (Creation) [Cold] 1 standard action PRPG-O
None - No Drd 3, Sor/Wiz 3, Weather 4 V, S, M/DF
1 round/level Long General

Hampers vision and movement.

Wall of Ice
Evocation [Cold] 1 standard action PRPG-O
Reflex negates; see text - Yes Sor/Wiz 4 V, S, M
1 min./level Medium General

Ice plane creates wall or hemisphere creates dome.