Character Portrait
Physique
Height5' 9"
Weight150 lbs
SizeMedium
Experience
Elliot's World
Multiclass Penalty0%
10988
Total Wealth:
12,576.10
NameStiggletts
RaceDark Tiefling Gender:Male
AlignmentCN Age:22
Deity/Symbol 
Class and Level Information
Class Level Abbrevi- ation Class Name
 BrbBarbarian
 BrdBard
 ClrCleric
 DrdDruid
 FTRFighter
 MnkMonk
NinNinja
 WizWizard
   
   
   
   
   
   
   
   
   
   
Abilities
Modifier
12 STR +1
18 DEX +4
12 CON +1
16 INT +3
16 WIS +3
6 CHA -2
Class Info
Class Name
(3 Letter Abbreviation)
Class ANIN 
Class B 
Class C 
Class D 
Class E 
Favored ClassNIN
Racial Benefits
Darkvision 60 ft.
Resist Cold 10
Resist Electricity 5
Resist Fire 5
1/day - Darkness (DC 10): Darkness (CL: 5)
Hide in Plain Sight: Hide in dim light while being observed.
Class and Level Chronicle
Level XP Class Skill Points Hit Die Feats Acquired Ability Increases Class Special Features
1 0 NIN  (8)-9   Weapon Finesse      Ki power, Sneak Attack +1d6, trapfinding, AC Bonus 
2 1000 NIN  (8)-5         Ghost step (invisible) 
3 3000 NIN  (8)-6   Exotic Weapon Proficiency (Whip     Sneak Attack +2d6, poison use 
4 6000 NIN  (8)-5       Dex  Great Leap 
5 10000 NIN  (8)-1   Combat Reflexes      Sneak Attack +3d6 
6 15000     ()-          
7 21000     ()-          
8 28000     ()-          
9 36000     ()-          
10 45000     ()-          
11 55000     ()-          
12 66000     ()-          
13 78000     ()-          
14 91000     ()-          
15 105000     ()-          
16 120000     ()-          
17 136000     ()-          
18 153000     ()-          
19 171000     ()-          
20 190000     ()-          
21 210000     ()-          
Common Activities

Attack (melee) ☄ ✇❊

Attack (ranged) ☄ † ✇❊

Attack (unarmed) ☄ († if target armed) ✇❊

Charge ☄x2 (Must move at least 10 feet in line)

Full Attack ☄5ft. ✇

Cast a Spell (1 action) ☄ † ✪

Cast a Spell (full round) ☄5ft. † ✪

Concentrate to maintain spell ☄

Activate magic item ☄ †?

Use a spell-like ability ☄? †

Use a supernatural ability ☄?

Use an extraordinary ability ☄?

Double move ☄x2 †

Run ☄x4 †

Heal a dying friend ☄ †

Total Defense ☄ (+4 Dodge bonus to AC)

Aid Another ☄ (Roll an Attack vs. AC 10. If good +2 help)

Strike weapon ☄ †

Strike object ☄ († if object is on a target)

Bull Rush (charge or attack) ☄ STR/STR pushes back 5ft.+

Disarm (form of attack) † ATTK/ATTK. fail: you may be disarmed

Grapple (form of attack) † Grab: Touch Attk, Hold: Grpl/Grpl, Move In.

Feint (Bluff opponent. Target loses DEX bonus to AC next Attk.)

Trip (form of attack)

Overrun (charge)

Turn or Rebuke Undead ☄

Initiative Actions: Delay. Ready, Refocus.

Legend: †-provoke an Attack of Opportunity (? means maybe) ❊-can change to full action if not moved yet ☄-move (? maybe) ✪-can cast defensively ✇-can fight defensively

Movement
Light Load43 lbs.
Medium Load86 lbs.
Heavy Load130 lbs.
Current Load28 lbs.
Speed40 ft.
Runx4
Saving Throws
Fortitude+3
Base CON Mag Misc
+1 + +1 + +1 + +0
Reflex+9
Base DEX Mag Misc
+4 + +4 + +1 + +0
Will+5
Base WIS Mag Misc
+1 + +3 + +1 + +0
Combat-related Skills
+12Acrobatics
+16Acrobatics (Jump)
+8Bluff
+9Climb
+14Disable Device
+12Escape Artist
+4Fly
+3Heal
+11Perception
+4Ride
-Spellcraft
+22Stealth
+1Swim
-Use Magic Device
Feat Benefits
Weapon Finesse
Exotic Weapon Proficiency (Whip)
Class Benefits
Sneak Attack (+3d6): When your target is denied Dex from AC or you are flanking the target, you deal 3d6 extra damage.
Ghost Step (Invisible): Swift Action (1 ki point): Go invisible for 1 round.
Armor
Worn Armor/Shield Armor
Bonus
Magic
Bonus
Max Dex
Bonus
Armor
Check
Penalty
Arcane
Spell
Failure
Speed Weight
           %  ft.  lb.
           %  ft.  lb.
           %  ft.  lb.
           %  ft.  lb.
Combat
Initiative Modifier+4
DEX Magic Misc
+4 + +0 + +0
Base Attack Bonus+3
Manuever Defense+18
Base Abi Size Misc
+13 + +5 + +0 + +0
Melee Attack Bonus+4
Base STR Size Misc
+3 + +1 + +0 + +0
Ranged Attack Bonus+7
Base DEX Size Misc
+3 + +4 + +0 + +0
Maneuver Bonus+4
Base STR Size Misc
+3 + +1 + +0 + +0
Armor Class
18 Armor Class
Base Armor Shield Natural
Armor
  10 + 0 + 0 + 0
DEX Size Dodge Misc
+ 4 + 0 + 0 + 4
Flat- footed AC14 Touch AC18
Hit Points
Total 31
Weapons
Weapon Total
Attack
( Attack Hand
Use
Feat Misc ) Range
Increment
Threat
Range
Critical
Multiple
Total
Damage
( Weapon
Damage
STR Misc ) Damage
Type
Weight
(lbs.)
+1 Shocking Scorpion Whip+8(=4+0+3+1)-20x21d6+1d4+2(=1d4+1 +1)s3 lb.
+1 Shuriken+8(=7+0+0+1)10 ft.20x21d2+2(=1d2+1 +1)p0 lb.
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
Ammunition
☐☐☐☐☐
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  ☐☐☐☐☐
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Rating | Skill | Ability | Ranks | Racial | Feats |Class | Other | Ability
+12 !○Acrobatics +4++5+  +3  Dex
+16 !○Acrobatics (Jump) +4++5++4  +3  Dex
+3 Appraise +3++    Int
+8 Bluff -2++5++2  +3  Cha
+9 !○Climb +1++5+  +3  Str
+3 Craft +3++    Int
-2 Diplomacy -2++    Cha
+14 !☐Disable Device +4++5+  +3 +2 Dex
-2 Disguise -2++    Cha
+12 !○Escape Artist +4++5+  +3  Dex
+4 !⊗Fly +4++    Dex
- Handle Animal -2++    Cha
+3 Heal +3++    Wis
-2 Intimidate -2++    Cha
- Knowledge +3++    Int
- Linguistics +3++    Int
- LinguisticsDraconic, Infernal, Common, Halfling, Abyssal
+11 Perception +3++5+  +3  Wis
-2 Perform -2++    Cha
- Profession +3++    Wis
+4 !⊗Ride +4++    Dex
+11 Sense Motive +3++5+  +3  Wis
+12 !☐Sleight Of Hand +4++5+  +3  Dex
- Spellcraft +3++    Int
+22 !○Stealth +4++5++10  +3  Dex
+3 Survival +3++    Wis
+1 !○Swim +1++    Str
- Use Magic Device -2++    Cha
☐: Class Skill that must be trained to use.
☒: Cross-Class Skill that must be trained to use.
○: Class Skill that may be used untrained.
⊗: Cross-Class Skill that may be used untrained.
$
Copper Pieces100 Silver Pieces100 Gold Pieces55 Platinum Pieces8 Gem(s) Value0
Gear
Items (Person)Wt.
Backpack 22
Pearl of Power (1st) -
  
  
  
  
  
  
  
  
  
  
  
  
Total (1163 gp)22
Items (Equipped)Wt.
+1 Shocking Scorpion Whip 3
Cloak of Resistance +1 1
Pouch 2.5
  
  
  
  
  
  
  
  
  
  
  
Total (10987 gp)6.5
Items (World)Wt.
Bedroll 5
100 Copper Pieces 2
55 Gold Pieces 1.1
light Horse -
8 Platinum Pieces 0.1
100 Silver Pieces 2
4 Tanglefoot bags 16
10 trail (per day) Rationses 10
  
  
  
  
  
  
Total (426.1 gp)36.2
Gear
Items (Backpack)Wt.
5 Acids (flask) 5
2 Holy waters (flask) 2
silk (50 ft.) Rope 5
Tanglefoot bag 4
Waterskin 4
  
  
  
  
  
  
  
  
  
Total (161 gp)20
Items (Pouch)Wt.
5 +1 Shurikens -
Flint and steel -
Masterwork Thieves' tools 2
10 Vials of Drow Poison -
3 Vials of Large scorpion venom -
  
  
  
  
  
  
  
  
  
Total (1681 gp)2
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
Mundane Item
Acid (flask)
Market Price10 gp Caster Level
AbilitiesCharges/Uses

You can throw a flask of acid as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of acid damage. Eve 

☐☐☐☐☐
Mundane Item
Holy water (flask)
Market Price25 gp Caster Level
AbilitiesCharges/Uses
  ☐☐
Mundane Item
Tanglefoot bag
Market Price50 gp Caster Level
AbilitiesCharges/Uses

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increm 

Magic Item
+1 Shocking Scorpion Whip
Market Price8305 gp Caster Level
Abilities
Shocking: +1d6 electricity damage 
Racial Benefits
Superior Low-Light Vision: See four times as far in dim light.
Class Benefits
Trapfinding (+2): +2 to Perception to find traps and Disable Device against traps.
Ki Power (5/day): Cannot wear armor or be encumbered to use. +2 to Will while at least one point remains unused.
Poison Use: No accidents applying poison.
Great Leap: Always running jumps with run feat. (No Armor, light load.)
Magic Item
Cloak of Resistance +1
Market Price1000 gp Caster Level
Abilities

These garments offer magic protection in the form of a +1 to +5 resistance bonus on all saving throws (Fortitude, Reflex, and Will).

 
Magic Item
Pearl of Power (1st)
Market Price1000 gp Caster Level17 
AbilitiesCharges/Uses
Restore a 1st level spell recently cast. (Lend to the Wizard for Mage Armor
Magic Item
+1 Shuriken
Market Price46 gp Caster Level
AbilitiesCharges/Uses

A shuriken is a small piece of metal with sharpened edges, designed for throwing. A shuriken can't be used as a melee weapon. Although they are thrown weapons, shuriken are trea 

☐☐☐☐☐
Mundane Item
Vial of Drow Poison
Market Price75 gp Caster Level
AbilitiesCharges/Uses
DC 13 Poison 1 save/minute for 2 minutes. Uunconscious 1 min./2d4 hours  ☐☐☐☐☐☐☐☐☐☐
Mundane Item
Vial of Large scorpion venom
Market Price200 gp Caster Level
AbilitiesCharges/Uses
DC 17 Poison 1/rd. for 6 rds. 1d2 Str  ☐☐☐
Mundane Item
Tanglefoot bag
Market Price50 gp Caster Level
AbilitiesCharges/Uses

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increm 

☐☐☐☐
Magic Item
Name:
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Magic Item
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Magic Item
Name:
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AbilitiesCharges/Uses
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