Character Portrait
Physique
Height5' 10"
Weight150 lbs
SizeMedium
Experience
Elliot's World
Multiclass Penalty0%
10000
Total Wealth:
10,000.00
NameDrazi
RaceDraconic (Silver) Human Gender:Male
AlignmentCG Age:20
Deity/SymbolPersonal Faith 
Class and Level Information
Class Level Abbrevi- ation Class Name
 BrbBarbarian
 BrdBard
ClrCleric
 DrdDruid
 FTRFighter
 MnkMonk
 WizWizard
   
   
   
   
   
   
   
   
   
   
   
Abilities
Modifier
14 STR +2
12 DEX +1
14 CON +2
12 INT +1
21 WIS +5
14 CHA +2
Class Info
Class Name
(3 Letter Abbreviation)
Class ACLR 
Class B 
Class C 
Class D 
Class E 
Favored ClassCleric
Racial Benefits
Darkvision 60 ft.
Low-Light Vision: See twice as far in dim light.
+4 vs Paralysis
+4 vs Sleep
Class and Level Chronicle
Level XP Class Skill Points Hit Die Feats Acquired Ability Increases Class Special Features
1 0 CLR  (8)-9   Heavy Armor Proficiency, Martial Weapon Proficiency (Longsword     Channel Energy 1d6, Aura, Domains 
2 1000 CLR  (8)-2          
3 3000 CLR  (8)-7   Persuasive      Channel Energy 2d6 
4 6000 CLR  (8)-5       WIS   
5 10000 CLR  (8)-7   Reach Spell      Channel Energy 3d6 
6 15000     ()-          
7 21000     ()-          
8 28000     ()-          
9 36000     ()-          
10 45000     ()-          
11 55000     ()-          
12 66000     ()-          
13 78000     ()-          
14 91000     ()-          
15 105000     ()-          
16 120000     ()-          
17 136000     ()-          
18 153000     ()-          
19 171000     ()-          
20 190000     ()-          
21 210000     ()-          
Common Activities

Attack (melee) ☄ ✇❊

Attack (ranged) ☄ † ✇❊

Attack (unarmed) ☄ († if target armed) ✇❊

Charge ☄x2 (Must move at least 10 feet in line)

Full Attack ☄5ft. ✇

Cast a Spell (1 action) ☄ † ✪

Cast a Spell (full round) ☄5ft. † ✪

Concentrate to maintain spell ☄

Activate magic item ☄ †?

Use a spell-like ability ☄? †

Use a supernatural ability ☄?

Use an extraordinary ability ☄?

Double move ☄x2 †

Run ☄x4 †

Heal a dying friend ☄ †

Total Defense ☄ (+4 Dodge bonus to AC)

Aid Another ☄ (Roll an Attack vs. AC 10. If good +2 help)

Strike weapon ☄ †

Strike object ☄ († if object is on a target)

Bull Rush (charge or attack) ☄ STR/STR pushes back 5ft.+

Disarm (form of attack) † ATTK/ATTK. fail: you may be disarmed

Grapple (form of attack) † Grab: Touch Attk, Hold: Grpl/Grpl, Move In.

Feint (Bluff opponent. Target loses DEX bonus to AC next Attk.)

Trip (form of attack)

Overrun (charge)

Turn or Rebuke Undead ☄

Initiative Actions: Delay. Ready, Refocus.

Legend: †-provoke an Attack of Opportunity (? means maybe) ❊-can change to full action if not moved yet ☄-move (? maybe) ✪-can cast defensively ✇-can fight defensively

Movement
Light Load58 lbs.
Medium Load116 lbs.
Heavy Load175 lbs.
Current Load77 lbs.
Speed20 ft.
Runx3
Saving Throws
Fortitude+6
Base CON Mag Misc
+4 + +2 + +0 + +0
Reflex+2
Base DEX Mag Misc
+1 + +1 + +0 + +0
Will+9
Base WIS Mag Misc
+4 + +5 + +0 + +0
Combat-related Skills
-4Acrobatics
-8Acrobatics (Jump)
+2Bluff
-3Climb
-Disable Device
-4Escape Artist
-4Fly
+5Heal
+7Perception
-4Ride
+9Spellcraft
-4Stealth
-3Swim
-Use Magic Device
Feat Benefits
Charming: You gain a +1 trait bonus when you use Bluff or Diplomacy on a character that is (or could be) sexually attracted to you, and a +1 trait bonus to the save DC of any language-dependent spell you cast on such characters or creatures.
Class Benefits
5/day - Channel Energy (Good) (DC 14) 3d6 : Can choose to deal damage to undead creatures or to heal living creatures in a 30-ft radius burst. Evil reverses effect.
Armor
Worn Armor/Shield Armor
Bonus
Magic
Bonus
Max Dex
Bonus
Armor
Check
Penalty
Arcane
Spell
Failure
Speed Weight
+1 Full Plate+9+1+1-535%20 ft.50 lb.
MW Buckler+1+0-+05%- ft.5 lb.
           %  ft.  lb.
           %  ft.  lb.
Combat
Initiative Modifier+1
DEX Magic Misc
+1 + +0 + +0
Base Attack Bonus+3
Manuever Defense+16
Base Abi Size Misc
+13 + +3 + +0 + +0
Melee Attack Bonus+5
Base STR Size Misc
+3 + +2 + +0 + +0
Ranged Attack Bonus+4
Base DEX Size Misc
+3 + +1 + +0 + +0
Maneuver Bonus+5
Base STR Size Misc
+3 + +2 + +0 + +0
Armor Class
23 Armor Class
Base Armor Shield Natural
Armor
  10 + 10 + 1 + 1
DEX Size Dodge Misc
+ 1 + 0 + 0 + 0
Flat- footed AC22 Touch AC11
Hit Points
Total 40
Weapons
Weapon Total
Attack
( Attack Hand
Use
Feat Misc ) Range
Increment
Threat
Range
Critical
Multiple
Total
Damage
( Weapon
Damage
STR Misc ) Damage
Type
Weight
(lbs.)
+1 Longsword+6(=5+0+0+1)-20x21d8+3(=1d8+2 +1)s4 lb.
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
    (=   +   +   +   )         (   +   +   )    
Ammunition
☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
  ☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
  ☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
  ☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
☐☐☐☐☐
 
Rating | Skill | Ability | Ranks | Racial | Feats |Class | Other | Ability
-4 !⊗Acrobatics +1++   -5 Dex
+1 Appraise +1++    Int
+2 Bluff +2++    Cha
-3 !⊗Climb +2++   -5 Str
+1 Craft +1++    Int
+14 Diplomacy +2++5+ +4 +3  Cha
- !☒Disable Device +1++   -5 Dex
+2 Disguise +2++    Cha
-4 !⊗Escape Artist +1++   -5 Dex
-4 !⊗Fly +1++   -5 Dex
- Handle Animal +2++    Cha
+5 Heal +5++    Wis
+8 Intimidate +2+++2 +4   Cha
- Knowledge +1++    Int
+9 Knowledge (Religion) +1++5+  +3  Int
- Linguistics +1++    Int
- Linguistics
+7 Perception +5+++2    Wis
+2 Perform +2++    Cha
- Profession +5++    Wis
-4 !⊗Ride +1++   -5 Dex
+5 Sense Motive +5++    Wis
- !☒Sleight Of Hand +1++   -5 Dex
+9 Spellcraft +1++5+  +3  Int
-4 !⊗Stealth +1++   -5 Dex
+5 Survival +5++    Wis
-3 !⊗Swim +2++   -5 Str
- Use Magic Device +2++    Cha
☐: Class Skill that must be trained to use.
☒: Cross-Class Skill that must be trained to use.
○: Class Skill that may be used untrained.
⊗: Cross-Class Skill that may be used untrained.
$
Copper Pieces0 Silver Pieces0 Gold Pieces845 Platinum Pieces0 Gem(s) Value0
Gear
Items (Person)Wt.
Charm Domain Notes -
845 Gold Pieces 16.9
Healing Domain Notes -
  
  
  
  
  
  
  
  
  
  
  
Total (845 gp)16.9
Items (Equipped)Wt.
+1 Full Plate 50
+1 Longsword 4
Headband of Inspired Wisdom +2 1
MW Buckler 5
silver Holy symbol 1
  
  
  
  
  
  
  
  
  
Total (9155 gp)61
Items (World)Wt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
Gear
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
Magic Item
+1 Full Plate
Market Price2650 gp Caster Level
Abilities

This metal suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be indivi 

Magic Item
+1 Longsword
Market Price2315 gp Caster Level
Abilities

This sword is about 3-1/2 feet in length.

 
Magic Item
Headband of Inspired Wisdom +2
Market Price4000 gp Caster Level
Abilities

This simple bronze headband is decorated with an intricate pattern of small green gemstones. The headband grants the wearer an enhancement bonus to Wisdom of +2, +4, 

Magic Item
Name:
Market Pricegp Caster Level 
AbilitiesCharges/Uses
  ☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
Gear
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
ItemsWt.
  
  
  
  
  
  
  
  
  
  
  
  
  
  
  
Total (0 gp)0
Feat Benefits
Extremely Fashionable: Whenever you are wearing clothing and/or jewelry worth at least 150 gp (and not otherwise covered in gore, sewage, or other things that mar your overall look), you gain a +1 trait bonus on Bluff, Diplomacy, and Intimidate checks. One of these skills (your choice) is a class skill for you.
Martial Weapon Proficiency (Longsword)
Feat Benefits
Heavy Armor Proficiency
Persuasive
Reach Spell: +1 spell level slot per increase step: (touch), close, medium, long range.
Class Benefits
Charm Domain (Dazing Touch): cause a living creature to become dazed for 1 round as a melee touch attack. Creatures with more Hit Dice than your cleric level are unaffected. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Class Benefits
Healing Domain (Rebuke Death): touch a living creature as a standard action, healing it for 1d4 points of damage plus 1 for every two cleric levels you possess. You can only use this ability on a creature that is below 0 hit points. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Magic Item
Name:
Market Pricegp Caster Level 
AbilitiesCharges/Uses
  ☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
Magic Item
Name:
Market Pricegp Caster Level 
AbilitiesCharges/Uses
  ☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
Magic Item
Name:
Market Pricegp Caster Level 
AbilitiesCharges/Uses
  ☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
Magic Item
Name:
Market Pricegp Caster Level 
AbilitiesCharges/Uses
  ☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
☐☐☐☐☐☐☐☐☐☐
Spellcasting
Class:Cleric
Caster Level:5
Classes:Cleric
Number of Spells Known
0th5th
1st6th
2nd7th
3rd8th
4th9th
Spell Save DCSpell Level Spells per DayBonus Spells   Spell Save DCSpell Level Spells per DayBonus Spells
150th40    5th- 
161st3 + 12    6th- 
172nd2 + 11    7th- 
183rd1 + 11    8th- 
 4th-     9th- 
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Detect MagicClr 01a60fC:1m/l*NNGeneral
Components

Detects spells and magic items within 60 ft.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐LightClr 01aT10m/lNN1 hour
Components

Object shines like a torch.

V, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐MendingClr 010m10f!W-Y6 hours
Components

Makes minor repairs on an object.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Read MagicClr 01aP10m/lNNGeneral
Components

Read scrolls and spellbooks.

V, S, F
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐ResistanceClr 01aT1mW-Y5 minutes
Components

Subject gains +1 on saving throws.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐StabilizeClr 01aC !W-YGeneral
Components

Cause a dying creature to stabilize.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐VirtueClr 01aT1mNY5 minutes
Components

Subject gains 1 temporary hp.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐BlessClr 11a50f1m/lNY30 minutes
Components

Allies gain +1 on attack rolls and saves against fear.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Bless WaterClr 11mT!W-YGeneral
Components

Makes holy water.

V, S, M
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Light WoundsClr 11aT!Y;*General
Components

Cures 1d8 damage + 1/level (max +5).

V, S
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Light WoundsClr 11aT!Y;*General
Components

Cures 1d8 damage + 1/level (max +5).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Divine FavorClr 11aP1mNN5 minutes
Components

You gain +1 per three levels on attack and damage rolls.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Magic StoneClr 11aT30m#W-Y5 minutes
Components

Three stones gain +1 on attack, deal 1d6 +1 damage.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Protection from EvilClr 11aT1m/l*W-N;*5 minutes
Components

+2 to AC and saves, plus additional protection against selected alignment.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Shield of FaithClr 11aT1m/lW-Y30 minutes
Components

Aura grants +2 or higher deflection bonus.

V, S, M
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Align WeaponClr 21aT1m/lW-Y5 minutes
Components

Weapon becomes good, evil, lawful, or chaotic.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Bear's EnduranceClr 21aT1m/lW-Y5 minutes
Components

Subject gains +4 to Con for 1 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Bull's StrengthClr 21aT1m/lW-Y5 minutes
Components

Subject gains +4 to Str for 1 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Moderate WoundsClr 21aT!Y;*General
Components

Cures 2d8 damage +1/level (max. +10).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐DarknessClr 21aT1m/l*NN4 hours
Components

20-ft. radius of supernatural shadow.

V, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Eagle's SplendorClr 21aT1m/lW-Y5 minutes
Components

Subject gains +4 to Cha for 1 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Eagle's SplendorClr 21aT1m/lW-Y5 minutes
Components

Subject gains +4 to Cha for 1 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Hold PersonClr 21aM 1r/l*;xW-YGeneral
Components

Paralyzes one humanoid for 1 round/level.

V, S, F/DF
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Inflict Moderate WoundsClr 21aT!YGeneral
Components

Touch attack, 2d8 damage + 1/level (max +10).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Owl's WisdomClr 21aT1m/lW-Y5 minutes
Components

Subject gains +4 to Wis for 1 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Resist EnergyClr 21aT10m/lF-Y1 hour
Components

Ignores first 10 (or more) points of damage per attack from specified energy type.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Lesser RestorationClr 23rT!W-YGeneral
Components

Dispels magical ability penalty or repairs 1d4 ability damage.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐SilenceClr 21rL 1r/l*W-;|NY;*|N30 minutes
Components

Negates sound in 20-ft. radius.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Spiritual WeaponClr 21aM 1r/l*NYGeneral
Components

Magic weapon attacks on its own.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Blindness/DeafnessClr 31aM P*F-YGeneral
Components

Makes subject blinded or deafened.

V
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Create Food and WaterClr 310mC 24h;xNN24 hours
Components

Feeds three humans (or one horse)/level.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Serious WoundsClr 31aT!Y;*General
Components

Cures 3d8 damage + 1/level (max +15).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐DaylightClr 31aT10m/l*NN4 hours
Components

60-ft. radius of bright light.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Dispel MagicClr 31aM !NNGeneral
Components

Cancels one magical spell or effect.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Magic Circle against EvilClr 31aT10m/lW-N;*4 hours
Components

As protection from chaos, but 10-ft. radius and 10 min./level.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Magic VestmentClr 31aT1h/lW-Y6 hours
Components

Armor or shield gains +1 enhancement per four levels.

V, S, DF
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Protection from EnergyClr 31aT10m/l#F-Y1 hour
Components

Absorbs 12 points/level of damage from one kind of energy.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Remove Blindness/DeafnessClr 31aT!F-YGeneral
Components

Cures normal or magical blindness or deafness.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Remove CurseClr 31aT!W-YGeneral
Components

Frees object or person from curse.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Speak with DeadClr 310m10f1m/lW-N30 minutes
Components

Corpse answers one question/two levels.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Water BreathingClr 31aT2h/l;xW-Y4 hours
Components

Subjects can breathe underwater.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Water WalkClr 31aT10m/l*W-Y4 hours
Components

Subject treads on water as if solid.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Charm PersonCharm 11aC 1h/lW-Y1 hour
Components

Makes one person your friend.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Calm EmotionsCharm 21aM C:1r/l*W-YGeneral
Components

Calms creatures, negating emotion effects.

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐SuggestionCharm 31aC 1h/l#W-Y30 minutes
Components

Compels subject to follow stated course of action.

V, M
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐HeroismCharm 41aT10m/lW-Y1 hour
Components

Gives +2 on attack rolls, saves, skill checks.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Charm MonsterCharm 51aC 1d/lW-Y1 hour
Components

Makes monster believe it is your ally.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Geas/QuestCharm 610mC 1d/l#*NYGeneral
Components

As lesser geas, but affects any creature.

V
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐InsanityCharm 71aM !W-YGeneral
Components

Subject suffers continuous confusion.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐DemandCharm 810mtxt1r;xW~Y30 minutes
Components

As sending, plus you can send suggestion.

V, S, M/DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Dominate MonsterCharm 91rC 1d/lW-Y1 hour
Components

As dominate person, but any creature.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
Spells
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Light WoundsHealing 11aT!Y;*General
Components

Cures 1d8 damage + 1/level (max +5).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Moderate WoundsHealing 21aT!Y;*General
Components

Cures 2d8 damage +1/level (max. +10).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Serious WoundsHealing 31aT!Y;*General
Components

Cures 3d8 damage + 1/level (max +15).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Cure Critical WoundsHealing 41aT!Y;*General
Components

Cures 4d8 damage + 1/level (max +20).

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Breath of LifeHealing 51aT!W-|W½Y|yes*General
Components

Cures 5d8 damage + 1/level and restores life to recently slain creatures.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐HealHealing 61aT!W-YGeneral
Components

Cures 10 points/level damage, all diseases and mental conditions.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐RegenerateHealing 73rT!F-YGeneral
Components

Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).

V, S, DF
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Mass Cure Critical WoundsHealing 81aC !W½|W½Y|yes;*General
Components

Cures 4d8 damage + 1/level for many creatures.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistanceRecharge
☐☐☐☐☐Mass HealHealing 91aC !W-YGeneral
Components

As heal, but affects 1 subject/level.

V, S
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components 
 
UsesSpellLevelCasting TimeRangeDurationSaveResistance
☐☐☐☐☐       
Components